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Mass Effect is the first game in a trilogy of RPG third-person space adventures set in the not too distant future. Earth is now part of a Galactic Federation encompassing many different planets and creatures and you play the part of Commander Shepard; the leader of a rag-tag crew attempting to help bring peace and order to your part of the galaxy. Whilst attempting to stop a rogue Federation member from leading an army of Geth against the Galactic Council, Shepard discovers an even bigger threat waits in the wings in the shape of the infamous Reapers; a race of creatures from out of legend who intend mass extinction of all other life-forms. With lots of political bias already present against humanity, Shepard and his hand-picked crew are left to deal with this latest menace almost single-handed; reliant only on the few allies they have had during the course of their adventures. Mass Effect is a little like GTA in space with a huge universe to explore and lots of side-missions and worlds to explore. You can customise Sheppard's appearance and choose his background and this helps affect the way the story progresses. Likewise, during the game, you can get to choose people to join your crew and even pick who comes planet-side when you go down to complete missions. This is crucial because who you pick often helps decide whether or not you can achieve your goals and if one of your crew dies, they stay dead and are no longer accessible. The overall storyline of Mass Effect also continues on into Mass Effect 2 and 3 so anyone you lose in this game will be unavailable in future installments if you use the same save! This is a big, big game with lots of cut scenes to watch and this is one of the things that put me off Mass Effect! At times, it often felt as though I was just watching endless cut scenes at the very beginning and only interacting by making choices in conversation with different characters. Then, when I did get to the action, I often found combat a complicated affair with both tactical and mental abilities you can call on. I did like the story, enjoyed the way you can customise various elements of the game to make your game-playing experience unique but must admit to growing a little bit bored of this eventually. It is a big, big game like I have mentioned and you will need some serious time on your hands t play this through properly! That said, there are few other games around as immersible as this and if you like the idea of a kind of Fallout or Oblivion in deep space then this will be right up your alley. The only problem I had with this game was really how long it was and how, for me personally, it could not hold my interest enough long enough for me to fully enjoy as much as I would've liked. That said, if you have ever wanted to control an Instellar spaceship and its crew a la Star Trek etc then this game is an ideal choice to experience such an adventure first-hand. Though it wasn't exactly to my tastes particularly, I can see why this game is held in such high esteem!
The Mass Effect series is one that I have a longstanding love and affection for. For all it's faults and foibles, these are the games I always seem to come back to when I tire of my shiny new purchases and just want to lose myself in a game. In this review, we're taking our first steps out among the stars in Mass Effect. Mass Effect follows the story of Commander (First-name-irrelevant) Shepard as he/she struggles to unravel a mysterious plot that could threaten the lives of ever sentient being in the galaxy. Along the way you'll meet an interesting array of new friends and sinister villains, all while blasting your way through legions of enemies and performing various tasks from anyone brave or stupid enough to ask you for help. The story is epic and you do find yourself glued to the screen, waiting to see what happens next. Cutscenes and dialogue sections can feel a little stiff and stilted at times, showing the game's age, but generally speaking the characters are interesting and well scripted enough to keep your attention focused on what's going on. The game's aesthetic design is solid and distinctive, while the soundtrack is both moving and in keeping with the sci-fi setting. The game's core shooter/RPG gameplay is built around a three major skill types: Combat, tech and biotics. Each type is useful in its own way and has its own distinct strengths and weaknesses, meaning that you'll generally want to try to balance your team between the three groups in order to have the most tactical flexibility. This does, however, create the unfortunate side effect of always leaving someone on the bench because their skill-set doesn't compliment your own, which is a real shame as over the course of your adventures you will become very attached to your new allies. Loot drops are also plentiful, but most weapons have very little to distinguish them other than a pallet-swap and a slight stat boost, meaning that, if you want to stay at the top of your game, you'll be switching your weapons, armour and upgrades at an almost constant rate. The actual combat itself is fairly basic and will have you running and gunning and taking cover to shield yourself from incoming fire, but the addition of the various combat, tech and biotic powers allow the player to mix things up and fight strategically, finding ways to combine abilities and weapons in order to overcome tough opponents. Outside of combat, the game rewards exploration with a huge array of side-quests and ambient challenges, all of which provide you with experience, kit and credits to upgrade your squad, as well as some fun diversions and additional story threads. All in all, Mass Effect is a very simple but well-put-together title that will keep you busy for hours without ever feeling boring, with an strong, compelling story and well-written characters. The game may burn a little slow for the more action-orientated player but, for those with an appreciation for good narrative structure and tactical thinking, Mass Effect should be a very rewarding and entertaining experience.
Mass Effect is another masterpiece RPG from Bioware. Throwing the player into a richly detailed universe, it is immersive from the word go. Set nearly two hundred years in the future, humanity has not long (35 years previous) made a discovery which throws us into far reaches of space - mass effect is the name given to the technology. You play as Commander Shepard in their mission to stop a rogue "Spectre", his army of geth (AI robots) & the mysterious Reapers. It may be a fairly standard formula in a way, but it is delivered brilliantly with an incredible cast of characters - from a shy archaeologist alien to an jerk of a human politician (is there any other kind?) - and a few twists in the story along the way keep it fresh. There are also some hard, inescapable choices to be made, which will really make you think Each race of aliens has an interesting and well thought out history; the technology is explained in almost real world terms; and everything, down to a tiny detail, is explained in the game's codex and unlocked as you interact with chacrters and the universe around you. It is interesting enough to enjoy hours of reading. The game plays out conversations in one of three ways: paragon (good), neutral, renegade (bad); there is also an investigate option which doesn't affect the outcome of a conversation. The three options all give different responses which can lead to very different Shepards. The voice acting across the board is sublime (as it is in all Bioware games). The game looks great (for one that game out in 2007) and features a kind of "grain" to make it look like older sci-fi films/TV shows. The cut scenes are awesomely rendered. However, the camera can sometimes be fiddly leading to a few cheap deaths. The RPG elements are great, from the character customisation (everything from gender to the littlest scars on Shepard's face to Shepard's history) to the abilities you can level up. There are upgrades for armour and weapons which boost different aspects or add an extra. There's a wide range of weapons to choose from, some of which can end up ridiculously powerful with the right upgrade. For instance a high level shotgun with an "incendiary round" will instantly disintegrate all but he toughest enemies and cause damage to anything around it, even on higher difficulties. There are a few downsides, after all nothing is exactly perfect. Auto-saves aren't frequent enough to be effective, you can play for an hour or more and if you forget to manually save, oh well, you've got to play that hour again. Both friendly and enemy AI can act monumentally stupid, such as standing out of cover and just allowing themselves to be killed without reacting. The Make vehicle is fiddly to control and ends up on its back far too often. The side missions are all similar, and all take place in one of three environments (underground base, above ground base, ship in space).
Where to start? Well, if you like epic stories set in space or games based around squad relationship (such as KOTOR 1 or 2) then get this game, it's simply a must. I find myself getting chills down my spine just thinking about this game. Mass Effect is a third person action-RPG with a focus on team development. The game also features decision making (such as wether to allow a race to live or die) which adds a certain level of personalisation to each playthrough. This game features a roster of 6 squad members, all of whom have their own distinct personalities, fight styles and dispositions. All of these are fully customisable. It also features the voice of Seth Green (Chris from Family Guy) as the pilot Jeff 'Joker' Moreau, who is genuinely funny. It also introduces two of the most epic characters I have ever encountered in the forms of Garrus Vakarian (voiced by Brandon Keener) and Liara T'Soni (who has the face of Jillian Murray and the voice of Ali Hillis). The only major negatives are that the gear I had for the final battle made me way too powerful, to the point where I didn't stop walking forward once (don't let this alone deter you, as the layout I used was completely optional) and the annoying elevator loading sequence (although their is some interesting dialogue between the two squad members accompanying you)
I was extremely surprised to find a few reviews saying that this game is short - these people obviously only did the vital missions, most people who actually played the whole game got 30-40 hours play time, I got 34 hours out of it on my first playthrough and I only completed it 80%. And so much for replay value - there are many different endings in the fantastic story line and you have to play it at least 3 times through to get the full 1000 points. This is definitely the biggest map on the 360, you can explore the whole milky way and solar systems are added when you complete assignments and story missions. The music is excellent and fits in perfectly, a wonderful addition to beautifully real-looking graphics. Choose your squad, weapons, outfits and upgrades as you lead your crew on a mission to save humanity from a spectre gone rogue, Saren. You make real decisions that impact your game through the use of the conversation wheel which I love. You can even develop relationships with the other characters which really draw you into the game world and makes you really care about what happens to all of your crew, thus making the decisions you have to make all the more difficult! In the making for 4 years, this game has definitely delivered, and I can't wait for the others in this incredible trilogy. Prepare to be hooked.
Bioware once against shows us how capable a developer they are with the 2007 action-rpg Mass Effect. Mass Effect follows the adventures Commander Shepard and his crew mates whom he personally finds along the way are sent out by the council to track down the rogue spectre named Saren. On the way the player is faced with choices such as whether or not to commit genocide and simple choices like which team should your Shepard romance. Shepard is fully customizable in appearance and class. Each class gives the player a very different experience. The combat in which you usually are engaged in is not turn-based like Knights of the Old Republic but fluent, cover-based action. Dialogue is fully fleshed out, with characters reacting to either insults or praise. In Mass Effect, depending on what your choices are, you can be a Paragon, Renegade or Neutral. Renegades usually just get the job done and Paragons usually follow the rules. Crew mates in Mass Effect are believable and have very intelligent A.I during combat. They also react differently to your choices in the game. Side Quests are disappointing in Mass Effect as most involve you going to one planet and searching it in an awkward vehicle called a MAKO. The universe in Mass Effect is really good and the races and the racism that exists is very similar to today's society.
If you're planning of buying Mass Effect now, it is probably with the intent of buying Mass Effect 2 later. The game is still a top player for the role playing genre. Combined with Mass effect 2, it provides it's full potential. You can see how choices you made in the first game pan out through to the second. With multiple storylines. Back to the game in hand, Mass Effect would seem like your stereotype RPG to start with. This is with your extensive character customisation. But if that is not your thing, you do have the option of loading up a default profile. The game starts with your initial basic training and storyline scene setting, with full control of choices being granted later. From this point you can explore planets, complete side quests, follow the main storyline, all while being able to do your usual levelling up. The shooting is very similar t that of gears of war. This game would appeal to people who like shooters, but the full potential would only be reached by people who are into RPG's and are willing to sink in a decent amount of the time. If you enjoy exploring, the free roaming buggy sections allow you to travel round various planets. This good reward you with artefacts, collectables, secret bases and weapon stashes. I rate the game 9/10.
Mass effect delivers an exciting futuristic environment, you play as Commander Shepard (a very strong human) visiting alien planets and other friendly aliens to help you along your journey of battle and superiority. After a short introduction you are given your own ship (the SS Normandy) in which you travel to other planets and save some races from fierce enemies that look very real. Overall the storyline is quite fun, Trying to gain the trust of the council (a elite race of all of all aliens that control the galaxy) you un-earth a massive, well a thing that turns people very powerful and that one of your co-workers uses against you. But I won't give to much away. I'm not a fan of the weapons system - it being strange compared to other games I have played on. It's hard to describe but it seems sort of robotic and not very inituitive some may agree but thats the way I feel. You can play this game in a good or bad way, depending on what you say thus changing the storyline and making things interesting.
Mass Effect (If you're reading this feeling deja vu don't worry this isn't the Matrix... I think... I've just finally gotten around to putting ME and ME2's reviews under the right products, oops. Anyway enjoy the review) The year is 2183 and you are Commander Shepard of the SSV Normandy... well actually it's 2007 and the highly anticipated Mass Effect has hit stores and... no it's 2010... and you're just reading a review of Mass Effect (Oh). Developed by Bioware Mass Effect had a sizable chunk of hype behind it, despite a relatively disappointing last game (Jade Empire) Bioware had a firm fan base and a good track record (particularly after Knights of the Old Republic 1&2 for those who didn't follow them on PC) and Mass Effect seemed to be another daring western RPG which promised large worlds and top notch story telling. Well Getting right down to it, Mass Effect is a science fiction WRPG which sees Commander Shepard Earth's number one solider going forth in search of the man (alien) responsible for the murder of a Turian Spectre. To do this Shepard (you) will have to build a squad, explore distant planets and speak to many different people. Obviously I've summarised the story's premise just slightly but you get the idea. Commander Shepard is customisable, you can change the general appearance such as eye colour, hair and the first name though for script purposes Shepard as the last name can't be changed and is how other characters will refer to you in game. You also get to decide the gender of Shepard. The final aspect of character creation is choosing your class which effects the abilities your character will have. You do gain experience to spend on new stats and abilities in Mass Effect and money to spend on new fancy equipment (it is an RPG). It's also good to see that different armour actually looks different so if you equip it your character you will look different, far too many console RPGs don't do this. Mass Effect sees you spending a lot of time talking to NPCs (none-player characters) to gather information for missions and general curiosity or to buy equipment to improve your character. Interaction with characters is controlled with speech choices, when having a conversation with someone you are given a set of choices as how to respond with different decisions yielding different answers, your words and actions also affect your morality earning you either paragon (hero) points or renegade (badass) points. If you aren't talking then you're probably fighting, this is handled with an over the shoulder shooter angle during which you can cycle between weapons and powers to defeat your foes. You have to go through a menu to switch weapons or use a power which can slow down battles a little but it's no big deal. The main story for Mass Effect isn't long (for an RPG), if you avoid side quests than your looking at between thirteen and eighteen hours depending on your skill level but add to that the side quests and it increases by a good twenty hours, these normally involve you exploring a desolate planet in your Mako, a buggy type vehicle. There are a lot of planets to explore and while it may become tedious after a while, it's clear the developers put some effort into making the universe you're in seem as large as possible. If you really enjoy Mass Effect then there's a welcome option to replay your completed file with all your equipment and stats, maybe you played the game choosing paragon options and now want to try the renegade to see the way Shepard approaches the story or perhaps on this playthrough you'd like to tackle side quests, this all adds to replay value but probably only if you really enjoyed the game first time through. Graphics are a mixed bag, while Mass Effect certainly looks nice and attention to detail like lip syncing while the characters talk is handled very well there is a big problem with texture pop in. For those of you who don't know this is when the general detail in textures doesn't load quick enough so for about a second and a half or so while talking to a character or looking at the environment you'll find that the place or person seems to have lost any real texture instead seeing an eerily smooth surface. Load screens are also a problem, that isn't to say there is a lot of them as they are replaced in many instances by elevators, yes you get to stare at your character for ten or more seconds in an elevator while the game loads a new section of an area (I'd prefer load screens).Music is at best forgettable, I generally found myself not even realising there was music playing. Voice acting is however definitely not a problem in Mass Effect, it's clear Bioware worked hard to make sure their actors did a good job of letting you know how a character felt when they delivered their lines. Mass Effect is a very good effort from Bioware and does some things very well, it might not be a huge revelation in the RPG genre as a whole but as far as WRPGs go this is definitely one of the finest examples of how they can be made. If you own an XBox 360 then you should definitely buy this game, particularly for the fact that there is a planned trilogy of the Mass effect series. If you don't like WRPGs then don't buy this game. Also if you do buy this game you can carry over your save file to Mass Effect 2 so don't delete it. At A Glance. Gameplay ~ 7/10 Story ~ 8/10 Graphics ~ 7/10 Sound ~ 6/10 Replay Value ~ 7/10 Final Score: 35/50
This is the one and only game of its type. Since I have played and before its time, I have never come across something quite like it. Mass Effect stands in a league of its own. It's an action-packed RPG adventure set in space where aliens and humans work together in close proximity. I won't give too much away on the storyline, it really is something that has to be played to truly experience the full works. The character development is what sets the game apart from many of its genre. It's easy to get attached to not only the character you control but that of those you interact with and come to know and maybe even love. The story progresses through the choices you make and each decision eventually has its own outcome. It's something no other game has managed to portray in the same light. A similar game may be that of Knights Of The Republic but in all honesty, nothing really compares. I'm not even all that much of a sci-fi fan so it goes to show what the game can really achieve. There's not really anything that disappointed me about Mass Effect. Perhaps that I only wished it was longer, but that's wishful thinking, it's long enough already. If you're not sure about giving this game a go, you might be surprised at just how much of an eyeopener it really is. Take the chance, go on.
This is one of the classic absolute must own titles for any serious gamer. The game itself is an RPG , set in the future where mankinds recent discovery of space stations has brought it into contact with other races and is subsequently fighting for its place of elite races in the universe. Like other games in the genre, the emphasis is more upon the great level of depth in the game, rather than the combat, which at times can seem a little laboured and the weapons lack power, however, the overall gaming experince makes up for this. Another particularly impressive aspect of the game is the sheer volume of dialogue and character responses that are available when you interact with other characters. This creates a rather personal feel to the game, and you can build relationships with certain characters, while ignoring others by using this function. The graphics and smoothness of the gameplay is also particularly good, considering the sheer size of the game. Would definately recommend.
You can currently pick up the two-disk 'special edition' of this game for £10 on amazon - that's less than the one-disk 'non-special' edition. The tragedy, if you're a fan of role playing games, is that Baldur's Gate 2 has set the bar impossibly high. Although technologically clunky by modern standards, it had a rewarding plotline, great dialogue, and characters you could really get involved with. Since then I've tried to find something that would come close, all to no avail. Elder Scrolls IV was well done but a yawnfest in terms of plot, and the much feted Fable 2 had great incidental details but a main plot you could race through in less than a day and no replayability. Mass Effect is the latest one that I've tried. It's a few years old, and a sequel has recently been released. It's made by Bioware, who also did Baldur's Gate and Knights of the Old Republic. You are Commander Shepard, a tough soldier in a future where humans can travel around the Milky Way and hang out with other alien races. You have the best spaceship in the fleet at your command, and a bunch of other characters to take with you on missions. You have to stop the entire galaxy being wiped out by an alien secret agent called Saren and his robot minions, the geth. In terms of basic gameplay, this is easy enough. You run around as in most similar games, seeing your characters from behind and slightly above. Sometimes you also drive around in a space truck. The controls, for the most part, are easy enough to pick up. (The major exception is the big space map that you use to navigate between star systems. It breaks the golden rule and makes you press X to go back, instead of B. This is seriously annoying.) The running around or driving bits are fine. When you talk to people, the dialogue options are easy to select, and your main character has quite a lot of dialogue. Unfortunately, the fights are really unintuitive and clumsy. You'll get the hang of them soon enough, but even when you're tooled up with the best weapons and masses of battle experience, you'll still find yourself sighing with faint irritation whenever a battle looms. Combat should be the best thing in a game about a space soldier who goes around killing robots; instead it has an 'OK, let's get it over with then' feeling to it, a jaded reluctance. It's like making a porn film - it ought to be fun, but the technical difficulties get in the way. The other major annoyance is the way you upgrade weapons and equipment for yourself and your team. The game should be intelligent enough to automatically select the best equipment available for everyone without making you go through and do it manually, a laborious task which is the exact opposite of fun. And getting rid of items is really, really fiddly unless you happen to be near somewhere to sell them. How difficult can it be to keep dull mechanical chores from getting in the way of gameplay? But anyway, those problems aren't enough to wreck the game. The plot is pretty good. The galactic civilisation is well realised, and there's an impressive sense of scale about it. The threat from the bad guys is correspondingly huge, and for once this is an epic quest that actually feels epic (Baldur's Gate, by contrast, never let you feel much was at stake). There are loads of planets to check out, and very few of them are inhabited, creating what feels like a fairly realistic universe. On the other hand, there aren't that many alien races, which feels a bit cheap, and the majority of them are basically humans with funny heads, like in Star Trek. My favourite aliens are the volus, short, stubby creatures which slightly remind me of Shakespearean actor Simon Russell Beale. As with most of these things, the main attraction lies in exploring the worlds, ignoring your main goals as you wander around picking up side quests and just chatting to people. One disappointment is that you can't talk to absolutely anyone as you can in similar games, but I guess there's only so much you can fit on one game disk. But you can wander around the Citadel, the main centre of operations, for ages, chatting to aliens about the history of their culture, checking out the strip joint, gambling, and picking up minor quests. The problem that becomes obvious after only a short while, is that all the minor quests are exactly the same. You land in your space truck on a new planet, drive around looking at mineral deposits and finding equipment, then you go to a base and have a fight and that's it. After a while, this becomes tiresome. Especially annoying is the way that there are only about three basic building layouts in the entire galaxy. (OK, I guess there'd be a lot of prefab buildings being deployed on alien worlds, but it still annoys me.) Another disappointment is that, as always, we're promised that the choices we make while playing will have a big old effect on things, but really, they don't. You can be good or slightly bad (but not too bad!), but that doesn't seem to matter at all. A couple of times you'll do things that will have an obvious effect, but they're heavily signposted and very, very basic. You have up to six companions, two of whom at a time can be taken with you on your missions. They all have reasonably well sketched personalities, though disappointingly, their storylines are fairly short. You can romance some of them. There's a sex scene and everything, although you just get a few flashes of side boob, nothing too frank. Your main character can be male or female, so if you want some hot lesbian action with a faintly annoying blue woman, this is probably your best shot. The game's a few years old, so the graphics aren't wonderful. Everyone's skin looks unpleasant, and no one's eyes look like they're attached to the inside of their heads. Still, your main character has remarkably well-defined buttocks, which you will spend a long time looking at as s/he runs around, stands in lifts and chats to people. The music is pretty. All the voice acting is fine. The cast includes the king of B-movies, Lance Henrikson; Seth Green from Family Guy; and Marina Sirtis from Star Trek. The game doesn't take long to load, which is a good thing. This is a fun game up to a point. It didn't keep me occupied for nearly as long as I'd expected, and it has a disappointing lack of variety to it. Plus, of course, the fights are poor. But for £10 you can't go wrong, and it will keep you entertained for about 25 hours of play. I'll doubtless get the sequel, but not until it's cheaper.
A truly epic original story and excellent game play combine to create an experience that can be enjoyed over and over. Although camouflaged by a very prevalent combat system this is an RPG through and through, though it is more accessible than most. A real time combat system and sandbox exploration mechanic combine to provide a real sense of freedom. You can fly to a planet, land on it and drive over it in your vehicle, discovering points of interest and indulging in side quests or progressing with the main story. The area you can drive round is obviously limited but it does feel quite liberating. Should you wish to ignore the side quests you can complete the game in around 12 hours but you will be denying yourself a larger sense of immersion into this meticulously designed and realised universe The story itself is fantastically written with twists and major events peppered throughout to keep you playing. The cast of characters is well rounded though your interaction with them is not all it might be. The game is not quite perfect, it screams out for a quick save button, you may often die and find the game last auto saved some time ago and I have lost hours of game play. Overall as a new IP Mass Effect was nothing short of amazing, to be honest nothing less was expected of Bioware and nothing less was delivered. The story is brilliant, the game play is brilliant the musical score is stunning and film worthy and the games many triumphs far outweigh its few failings. It's not really any worse than Mass Effect 2 and it's not really any better but it is different, different from its sequel and different from all before it.
Mass effect is a Role Playing game (RPG) set 200 years in the future. Mankind has unearthed some ancient technology that has rapidly progressed their technology allowing them to meet with many different races and make colonies on other planets. At the center of this is a giant space station call the 'citadel,' built by an ancient race and adopted by the races of the current age. As usual with these types of games something is threatening to destroy the entire universe and only you can stop it etc etc. No groundbreaking plot there then. I found that the game was very linear for such a massive RPG game. There is definitely a corridor feel to the game, whether you are on a mission or.... well you cant really explore, not as in fly around in space doing great battles. You can explore a few planets but not many of them and then they are generally featureless, only with the odd resource cropping up, and even then you don't get much reward for finding them. The amount of equipment is vast. Good you say? well not really you end up just inundated with stuff. So much you just don't know what to do with it, making any weapon upgrades so slight that you barely notice difference in battle. It is also really confusing. Making sure all your teammates are equipped. It got so tedious that i just sold everything and only kept my guy equipped properly. The game is big, with a vast amount of dialogue options to chose from. Also what you chose to say can have a big effect on the game later on, which i love in a game like this. This can even effect how curtain people treat you in the sequels to this game. oooo pressure! The combat is functional but I wouldn't say intense. Combat isnt the games best feature, nothing new or groundbreaking here on the side of shooting your guns. However the game bring powers into the equation. These can be from greater accuracy of your weapon or even throwing objects at your enemy through telekinesis, pretty cool Overall i think a good game. definately enjoyable however not a great up there with modern warfare or final fantasy
With brilliant RPG elements and story and sub-standard shooting, Mass Effect is an interesting effort. Unlike anything released on the Xbox 360 at the time, Mass Effect represents a role-playing revolution. Unfortunately, the incredible atmosphere, characters and story is severely hampered by a disappointing shooting mechanic, which is a core part of Mass Effect's gameplay. The guns just don't feel satisfying to fire, and their implementation is slightly clunky. But this is why Mass Effect is so interesting. With such a major part of the gameplay not being up to standard, you would expect the game as a whole to be lacklustre. This is not so, and that's because everything else in Mass Effect is so utterly incredible that it eclipses the rubbish combat. The much-talked-about conversation tree system is brilliant, and the characters and their designs are great, eschewing RPG clichés. The graphics aren't the best (Unreal Engine texture pop-in is in full effect), but they are functional and work well. Mass Effect is a great 15-hour-or-so experience, let down by underwhelming combat, but kept afloat with outstanding production values, and an unparalleled scope that most games can only dream of.
Mass Effect is a science-fiction action and role-playing game (RPG) created by BioWare, the commercially and critically acclaimed RPG developer of Jade Empire and Star Wars: Knights of the Old Republic. Mass Effect delivers an immersive, story-driven gameplay experience with stunning visual fidelity. As the first humans on the galactic stage, players must uncover the greatest threat to civilization. Their job is complicated by the fact that no one will believe the truth, but the world must be convinced of the grave threat at hand.