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Having ignored Assassin's Creed Brotherhood (the game I got free with my PS3) for over 2 years, I found myself addicted to it as soon as I tried it. Once I'd finished that game, I was anxious to play others in the series and (much to Mrs SWSt's despair) went straight out and Assassin's Creed Revelations.
Revelations continues straight after the rather downbeat ending to Brotherhood. Traumatised by his actions, modern day assassin Desmond shuts down as his mind fractures into the different lives he previously experienced (12th century Altair of Constantinople and 15th Century Ezio of Rome). You must relive those memories and bring Desmond back.
If all of that means nothing, don't worry: whilst the plot will make more sense if you have played previous Assassin's Creed titles, it's not essential. Thanks to some excellently structured levels and well balanced gameplay, Revelations is accessible to both veteran assassins and newcomers alike. The basic gameplay is fun, the story interesting and compelling and the characters well developed. Whether you know their full backstory or not, you soon find yourself investing a lot in the characters.
The plot isn't quite as strong Revelations (though still very good) and at times is a little cut-scene heavy. This is particularly true towards the end, when you seem to have two minutes of action followed by 5 minutes of cut-scene, a pattern which is repeated several times. This does sometimes make it feel as though you are watching the game (an occasionally interacting), rather than directly influencing events.
From a presentation point of view, Revelations was not quite as impressive as Brotherhood. Medieval Constantinople is not as breath-taking to look at as Medieval Rome was. It is still well recreated, offering huge areas to explore and secrets to uncover, but it didn't feature quite as many jaw-dropping buildings. Still, as with the earlier game, the sense of freedom and excitement derived from leaping across rooftops and killing enemies is immense and the graphics are very fluid and so play a big part in helping establish the atmosphere
From a technical point of view Revelations is actually a step backwards. Brotherhood had the odd graphical glitch, but they are more frequent in this sequel. I can cope with the odd foot or hand disappearing through a solid wall, but camera angles can be a real pain. There were all too many times when in the heat of battle, my vision was totally obscured by a building, flag or other part of the scenery.
Nor are the glitches purely graphical. I encountered at least two which had a direct impact on the gameplay. In one mission I had to race an opponent to a certain point. I kept failing until I decided to play dirty and push him around. I accidentally pushed him THROUGH a wall where he got stuck, leaving me free to run the race unhindered! On another, I was meant to chase down an enemy, but I had barely started (and my target was nowhere in sight) when the game decided I'd succeeded and went straight to the "success" cut-scene. Whilst this might help you get through the game, it's not very satisfying. These glitches all suggest that perhaps Revelations was rushed out before it was quite ready.
Thankfully, none are sufficient to spoil the game. Yes they are annoying, but once you get into the story, they become minor irritations and flaws and thankfully, the actual gameplay - a mix of mission based objectives and free world exploration - remains as compelling as ever. The strong plot pulls you in and you soon find yourself deploy immersed in the worlds of Desmond, Altair and (in particular) Ezio.
Missions vary quite considerably and some of the optional objectives (such as remain undetected, kill no-one or complete the mission within a tight time limit) are a real challenge. Missions are generally fun, although some are a little odd and don't really fit with the character or story arc (pick some flowers? Have a race? Really???)
The difficulty is also well-balanced. None of the individual missions are that difficult - indeed, they are easier than those from Brotherhood. Certainly there were none that I struggled to complete and only a few that required multiple tries. You might think this would lessen the long-term appeal and, to some extent, you would have a point. The Story Mode will probably take around 15 hours to complete - quite a lot less than Brotherhood. However, outside of this, there are lots sub-missions and optional objectives so the actual game will last you much longer, especially if you want to get the (seriously tough) 100% completion.
Controls are mostly similar to the previous game, so established gamers will find them easy to pick up, whilst newcomers will have no trouble adapting to them. There are a few changes, but nothing too drastic. The one change that doesn't work is reassigning Eagle Vision (a special power) from the L2 button to L3. Since L3 is also used to control character movement, I found it all too easy to accidentally activate it. Doing this triggers a slight pause in your character movement - which can be fatal in the middle of a mass fight.
Assassin's Creed Revelations is not quite as good as Brotherhood (the high water mark of the series in many ways), but it's not t far off. It's a fantastic game that will keep you glued to your PS3. Best of all, if you pick up the Collectors' Edition (which should cost £10 or less), you get the original Assassin's Creed thrown in for nothing. Bargain!
(c) Copyright SWSt 2013
I loved the games prior to Revelations. In particular, the storyline of Desmond caught my attention and has kept me enticed with the franchise throughout. Each game introduced new abilities and game types which made playing different and prevented boredom
I still consider the game a single-player game as I have never got into the multi-player element. I do not particularly enjoy it due to the slow nature of the matches. What makes it worse is Ubisoft's insistence on using the multi-player pass mechanism which restricts the multi player experience to only the original owners of the disc.
This latest game in the series do not particularly add anything new since the last game, brotherhood, and I was very disappointed by this. The one main thing which was added was a minigame called den defence where the player must defend an assassins den in a tower defence style way, controlling assassin units. Many absolutely hate this minigame from what I have read in other reviews however I do enjoy it to some extend. I do belive it could be greatly improved though. My main issue with this is the dreadful camera angle, it makes playing almost impossible as rooftops and even your own character obstructs your view.
I am yet to complete the game (I am about 3/4 of the way through the story as of writing this) but even the storyline in this game isn't really motivating me to finish as the Desmond storyline is incredibly thin this time around. All that I have learnt so far is that Desmond mind is broken and he must play through his past memories to fix it (don't worry, that wasn't a spoiler, you learn this as you start the campaign).
I currently have AC 1, 2 Brotherhood and Revelations, and love the progression they make with each game. Each time they release a new game, more and more things are added to make your life even more fun whilst playing the game, and in AC Revelations, they are nailing it!
You play as Ezio Auditore, a skilled Assassin, roaming the cities using most things to be able to get around. You can swing from hanging lanterns, pull down scaffolding towers to block opponents, climb across rooftops, and perform a leap of faith from some of the highest buildings!
The majority of the game can be played from a more melee stance, using ranged weapons when you need to remain hidden. You can now call on your Assassins to come and help you in fights, if you get overwhelmed with enemies, at the push of a button you can step back and let your Assassins get to work whilst you skarper! You can also get them to perform an air strike, which is handy for when you are in hiding, and need to get past a group of guards without being seen (obviously don't hang around for too long afterwards!) You also have guns, throwing knives, bombs (stink bombs, splinter bombs) and much more!
There is so much more control when climbing up buildings too, as you now have a hookblade which you can use to jump up further to higher grab points on a building without falling to your death.
The visuals are amazing, great detail has been given to most aspects of this game. It is a game you could play for a long time, as there is always something hidden you didn't know about. It took me over a year of inconsistent gaming to finish it, and trust me, sometimes you need to google/youtube for a walk through! There are some parts, where you are on a main quest, where it begins to look a little like Tomb Raider...AKA you get stuck in a cave somewhere and cant figure out how to get out, but with AC you have to look around the whole room, as sometimes he has to climb in the most oddest of places!
If you've not played AC before, and are tempted by the description of the game, then I'd say get it. It will be one of the most enthralling, exiting games you have played in a long while!
Developer: Ubisoft Montreal
Platforms: PS3, Xbox 360, Microsoft Windows, Mac OS X
[see my review on 'Assassin's Creed: Brotherhood': 'Rome Was Rebuilt in a Game'. Please note that there may be a few spoilers of the story of this game in the following review]
Ubisoft Montreal are really churning out these Assassin's Creed games, to the point where it has become an annual event in the gaming industry. When 'Assassin's Creed III' is released on October 31st, they'll have released more installments in its five-year history than IO Interactive have released Hitman games in twelve years. That said, they are very good games, albeit inferior to the Hitman series in my humble opinion. 'Assassin's Creed: Revelations' is the fourth in the series and is very significant to the story so far; it marks the end of Ezio Auditore da Firenze's story, and also returns to the first game's main character: Altaïr Ibn-La'Ahad, to tie up a loose end.
You are, however, in present day, Desmond Miles, a New Yorkian bartender who was kidnapped and forced to relive the memories of your aforementioned ancestors in a machine called the Animus. See, in this world, in one's DNA may you find imprints of your ancestor's existence. In the first game, 'Assassin's Creed' (herein 'AC'), you explored the memories of Altaïr Ibn-La'Ahad, an assassin of the First Crusade in 1191. You soon learn about 'Pieces of Eden', ancient artifacts with hidden powers; the organisation that kidnapped you, Abstergo (who are actually a modern day Knights Templar) are after these Pieces of Eden, and have used you and your DNA to find one of them. The scientist who monitored your progress in the Animus, Vidic, planned to kill you once your memories of Altaïr were exhausted, but his assistant Lucy, an undercover Assassin, saves you and you escape together. In 'Assassin's Creed II' ('ACII') and 'Assassin's Creed: Brotherhood' ('ACB'), you find sanctuary in safehouses to further explore the memories of your ancestors; in these cases, you relive the memories of Ezio Auditore da Firenze. In his story, you have just removed Rome of Templar influence, avenged your Uncle Mario and hidden a Piece of Eden in a safe place in Rome. As Desmond Miles, you have made your way to this safe place and infiltrated it to recover the Piece of Eden. The game ends as you take hold of the Piece of Eden and become somewhat possessed, the forces causing you to assassinate Lucy, as the two of you fall motionless to the ground. Like all of the games before it, 'Assassin's Creed: Revelations' ('ACR') picks up directly where its prequel left off.
The Assassin's Creed games revolve around one key date: 21st December 2012, a date believed by some to be the end of the world. Across the five games (as mentioned, 'Assassin's Creed III' ('ACIII') is due for release later this year'), you have gradually discovered more and more about why this exact date means the apocalypse; and Ubisoft Montreal present these ideas in true Dan-Brown-fiction-presented-as-truth style. The modern-day Assassins are on a race against time to explore Desmond's ancestral memories and find a way to stop this apocalypse from coming.
In ACR, you are Desmond Miles, and find yourself in an odd environment known as 'Animus Island'. It's essentially the 'insides' of the Animus; remnants and fragments of memories that have formed a small world. Here you meet 'Subject 16', a character that has had a very small part in the series up to this point, but is nonetheless very important. He is a previous subject, like Desmond, who went mad whilst using the Animus, and eventually got lost, while his present-day self died. He explains the situation: you stabbed Lucy and passed out, while the other two modern-day Assassins (Shaun and Rebecca) got you back into the Animus, which is now the only thing keeping you alive. He explains that the portal on this Animus Island will take you back to the memories of your ancestors, allowing you to continue your quest; so you head in there.
You are Ezio Audtiore da Firenze approaching old age. You have departed Roma and are following in the footsteps of the once great Assassin Altaïr by returning to Masyaf, the Assassin Headquarters in the first game AC. There is a library there where secrets lay hidden. When Ezio reaches there, however, markings on its grand door suggest keys are needed to enter. He hunts down a Templar knight and steals the key in his possession, and learns that the remaining four were sent to Constantinople (or Istanbul) when Niccolò Polo moved there from Venice, and hidden. Ezio, set on unlocking the secrets of the Masyaf library, travels to Constantinople, and this is where the majority of the game is set. While Ezio has this main objective in mind, he enters a land of conflict; the Ottoman Empire reign but Templar presence inflicts chaos, and they aim to have the Ottomans overthrown. Ezio is greeted by Yusuf Tazim, leader of the Turk Assassins, and works quite closely with them whilst he undergoes his own endeavours. Meanwhile, he meets an Italian lady named Sofia Sartor who helps him in his quest to find the keys, and upon finding him, Ezio discovers that the keys also contain memories of the Assassin master Altaïr. Within these memories, holes are filled. It is a theory that, due to the inferiority of the first Assassin's Creed game, the character of Altaïr was dropped for ACII to allow a more prominent reboot. However, his story was left unfinished, and it is great that you get the opportunity in ACR to finish this story, while Ezio's comes to an end also.
ACR is the best of the series so far. Since ACII adopted a new style of gameplay, the games that followed have built on what was previously established, improved elements and selected the best bits. ACIII is due to take a whole new approach, which is a good thing in that we've had three consecutive games of quite similar gameplay, but it is far from worn out in ACR; rather, it is refined. ACB was huge; the map was massive and there was so much to do. ACR cuts down; the story is slightly shorter, the map slightly smaller, and there are less side-missions, and due to Ezio's dual overall objectives, these 'side-missions' actually become very central - everything seems relevant and thus encourages the player to complete every aspect of the game. That said, ACR introduces some new elements to the Assassin's Creed experience, and these are threefold: the 'hook blade' (which extends the distance Ezio can leap from ledge to ledge, and introduces some new combat techniques), bombs (Ezio must look for ingredients across Constantinople to construct bombs to use tactically within missions) and 'den defense' (a mini-game where, should Ezio's notoriety meter fill up, an Assassin den is invaded and you must protect it). However, whereas I do like each of these elements, each has their pitfall. The hook blade only extends the distance Ezio can jump minimally, and the combat techniques do not improve combat massively; the bombs are a nice addition, but can easily not be used - in that you could easily complete the game without them; and the 'den defense' mini-games come quite sparsely throughout the game.
The combat system has once again been improved, yet with this comes heightened simplicity - the game is just too easy. Yet the missions are ever so slightly harder, which does compensate. And like in ACB, the 'Full synchronization' tasks (if you want to complete the missions 100%) make the missions even harder. The missions themselves have far more character, for the most part, side-missions included, whereby at one point you are required to dress up as a jester and sing comically about past endeavors to distract groups of people while Yusuf assassinates various targets. The Assassin missions (where you can send Assassin's out across Europe and the Middle East to complete assignments) are back too, this time under the name of 'Mediterranean defense', and this feature is also improved. All four games have featured collectibles, too, where you can collect objects hidden around the map - usually out of 100. When you reached 100, you were then given a small extra for the player to enjoy. It ACR, around Constantinople (and Cappadocia, a map where you spend one of your memory sequences) are 100 'Animus data fragments', and when each time to collect a certain amount of these (usually in 10s), you can open a door on 'Animus Island' called 'Desmond's Journey'. These are nice little puzzles that feature a narrative by Desmond whereby you learn of his upbringing and how he came to be associated with the Assassins. While this isn't greatly important, it's always fun to learn a little bit more and is quite a nice break from the usual gameplay.
Visually, and aurally, ACR reigns supreme over its predecessors. From the pre-main title sequence, the game has a distinctively new look - black, as opposed to white, is the new key colour, and there is icy, distorted edge the menus' look. In the game itself, the graphics are the best yet, and the location is sublime: 1511 AD Constantinople. The climate is gorgeous, the skyline beautiful and the Islamic architecture is superb - Ubisoft Montreal have outdone themselves in this respect. One can explore a condensed version of the historical city, including many of its great landmarks, such as Hagia Sophia and the Forum of the Ox. The views from some of the higher buildings (which, like in the earlier Assassin's Creed game, you are required to climb), especially during nightfall, are stunning. This, with Jesper Kyd's in-game music, is a fantastic combination, and there's a particular track (on the soundtrack: 'Istanbul') that is absolutely excellent, possessing such a unique and serene quality. It's hard to believe that such an effect can be evoked through a video game, but it's truly wonderful, and can be very relaxing. The soundtrack is, like so many other elements in ACR, the best of the series, and this isn't necessarily due to the addition of another composer. Jesper Kyd returns and provides some of his best work to date; there are both exotic and electronic elements present, but he retains his individual style and provides an unmatched but completely fitting soundtrack. The second composer comes in the form of Lorne Balfe; a Scottish composer who works for Hans Zimmer's 'Remote Control Productions' in L.A. Balfe provides the brilliant main theme (originally called 'Ezio's theme', it's now known as 'Assassin's Creed Theme' on the soundtrack), the majority of cut-scene music and also the music on the Multiplayer mode. Whereas I personally prefer Kyd as a composer, they are very different in style - Balfe, coming from a film background, is inevitably more cinematic. The main theme features very Zimmer-ish elements, yet there is individuality present. Some of his cues are excellent, whereas some are slightly overbearing or bogged down by a very fake sound (he uses orchestral instruments mainly, but they are samples). Overall, the combined workings of the visual and aural team make for a superior experience in the Assassin's Creed series. There is beauty and appreciation in how they have constructed Constantinople through these means.
'Assassin's Creed Revelations' succeeds. Finally, after four games, Ubisoft Montreal have hit perfection. It's not my favourite game, simply because its not my preferred gameplay style (ACR is a sandbox-style game that relies heavily on story and cinematics rather than complex gameplay), but in this genre, its vastly superior. There are few downsides, and with such a layered game comes some glitches, but generally, it builds on previously established elements successfully, while adding some new great features. As previously mentioned, it's a very important one to the series. ACR closes the doors of Altaïr and Ezio, the former of which has been waiting to be closed for a few years now. It's grand and epic, and the in-game experience is beautiful. The story is the most interesting of the series, and it's very exciting. With 'Assassin's Creed III', Ubisoft Montreal will move on. It's the last in the 'cycle', a word the developers have used on numerous occasions themselves. There is the Altaïr cycle (AC and ACR), the Ezio cycle (ACII, ACB and ACR), and the Desmond cycle (all five games), and by the end of ACIII, Desmond's door, as well as new protagonist Connor Kenway's (a half-English, half-Native American Assassin active during the American Revolution), will be closed too. In the meantime, 'Assassin's Creed Revelations' is the series' finest hour.
Assassin's Creed has to be one of the stand out gaming series of this generation of consoles and Revelations is a good addition. Leaving off where Brotherhood ended, Desmond Miles is stuck in the Animus machine since leaving it will break his mind completely. To get out he must sort out his own memories from those of his ancestor, Ezio Auditore (who we saw in AC2 and AC: Brotherhood), who travels to Constantinople to further his fight against the Templars. But Desmond's time is running out as the animus is trying to cleanse its system...
The story is strong, running at about 10 hour, without doing any of the side missions. There's no real jaw dropping moment that the last two had, but a couple of surprises along the way. It nicely ties up some ends and answers some questions, whilst leaving plenty for Assassin's reed 3 to answer.
Revelations has stuck to what was great about the previous games and not messed with them too much. Running & climbing are still immensely fun and the addition of the hookblade is cool, sliding down zip lines and falling on an unsuspecting guard never looses its thrill. Combat is still the standout weakness of the series, which is a shame. It's still far too easy to just sit back and counter all the attacks coming your way.
There's two new additions to gameplay, Tower Defnese minigame, which is boring and first person Desmond sections, which are a fun little platformer piece where Desmond tries to rebuild some of his memories.
Revelations runs on the same engine as Brotherhood (Ubisoft have been working on a new engine for AC3, which is exciting) so everything pretty much looks the same. However and "update" to the Animus software version introduces a few differences,
Ezio no longer looks like Desmond anymore... we are now seeing Ezio's face, which is a cool update. But more generally the characters and places look fantastic and detailed.
Constantinople itself is absolutely stunning, looking and feeling like a mix of Renaissance Italy of AC2 & ACB and the Holy Land cities of AC1; much like how the real Constantinople was, the crossroads of the world where East met West. I haven't noticed any frame rate problems or popping textures, so brilliant and beautiful all around.
The multiplayer aspect is a huge improvement over Brotherhood, connection to the server is quick and there is nowhere near as much dropping out of games. The abilities are more balanced and the game modes, both old and new, are great fun. Ubisoft really took the feedback from the previous game and acted on it, not many companies seem to do that these days
When i was told that assassins creed revelations was coming out i almost broke down in tears i was that happy i love the assassins creed games and can play them all withing a matter a a few if not less days however this is not saying that they are easy they are far from easy and in fact some of the missions take a long time to perform. at the time of the release the release of skyrim wasn't far behind and all my friends were constantly complaining to me about how i shouldn't have got assassins creed and how it was really rubbish and that i needed to buy skyrim but i honestly think that i made the correct decision about buying assassins creed revelations and hears why.
Assassins creed is a game for the ps3 Xbox ds and psp platforms in the games you play Desmond miles who is taken prisoner int he future by the future generations of the Templars who are the assassins worse enemy ever since the first game back in the time of the crusades but the reason the Templars are after him this time is for a far more dangerous reason than ever before as you are forced to relive your ancestors memory's to find out where the mystical location of the whereabouts of a missing piece of Edan is hidden you uncover much much more than you were expecting for when you went out for that picnic in the park.
That is an overview of the story so far but now we get to the really good bit the new game in this game you again like in assassins creed brotherhood take the role of ezio a skilled assassin from Italy however unlike the previous game this takes place in a foreign land rather than in Italy itself during this game you will never come out of the anonymous apart from at the very end at the cut scene this is because the same is happening to you as happened to the others you drift into the anonymous and are losing all will to live inside the computer you meet the famous man that has been talked about since the very first game that's right you finally meet the other subject he the explains that id you don't sort out the rest of your memory's you're going to end up just like him and the others a shriveled pile on the floor with your brains in a mushy pile next to you he then explains how to avoid this and so you enter the gate and begin your quest.
As when playing most assassins creed games there is always a bit of light relief in the forms of some sort of mini games etc for example in this one you get to go round renovating everywhere just like in the previous game and also just like in the previous game you can also rescue rebellious people and turn them into assassins and then send them away for training and level them up. or if you fancy just go around killing the guards but watch out for your notorious symbol if it gets to high you will risk getting caught and that wouldn't be good would it.
it took me just over a day to complete it in story mode not fully with all of the add on's such as assassins and renovations however from playing this i definitely cant have a favorite mission because they are all so good however i do like the one where you have to get dressed up as an Italian performer and stop the assassination on the prince which is really fun. all in all this is a brilliant game and i cant wait for its sequel to come out if you think skyrims good wait until you've tried this its brilliant id give it a 9 out of ten for everything!!! amazing thank you ubisoft.
Genre - Action/ Adventure
Ages - 15 plus
Price - Around 39.99
Publisher - Ubisoft
Available for - PS3/XBOX 360
Assassin's Creed is the ultimate form of stress release. After a hard day at work there is nothing I enjoy more than coming home and sticking on Assassin's Creed, sneaking around the rooftops and stealthily spreading bloodshed and massacre through stylish means. Essentially, you play as Ezio Auditore the star of the last few Assasin's games with small segments inbetween from previous assassin Altaire and modern day assassin Desmond Miles. In this installment, Desmond finds he has quite lost his marbles through use of the animus, a machine that allows him to delve into the memories of his ancestors Altaire and Ezio.
A few years have passed since the events of Brotherhood yet Ezio, though slightly greying is still able to leap from rooftop to rooftop with ease, the greatest free runner in the world. The free running element of Assassin's is what really brings it to life. Despite the fact it may not be realistic, watching Ezio perform these feats opens up the game world so much more than simply running around a level playing field and swiping out enemies. There are many approaches to take when playing this game whether it be the secretive approach or the all guns blazing. Your actions throughout are monitored and do too much to make yourself well known and you will soon see the consequences with guards attacking you on sight. Ezio is once again battling against the templars to uncover the secret behind the mysterious golden apple. They however are not his only enemies as the life of an assassin is not the easiest. It can be hard to make friends.
Not much has changed since the last few games other than the addition of a hookblade which allows Ezio to launch himself further into the air when climbing. He also has the use of bombs which come in several different varities which you can tailor to your own needs at crafting tables. The use of factions is still available and if you complete additional sidequests for them, there may be more abilities unlocked. As with the last game, Ezio as the master assassin is able to recruit other assassins to the cause and train them up to the rank of master assassin by sending them on missions and completing certain quests. Your assassins can be called in combat if you find things get a little sticky. The combat element has not seen much change from the last games either with Ezio being able to chain kills in a streak if he manages to not take a hit and counter kill when enemies take a swipe. Although this makes combat a fluent affair, it does also take away the challenge.
The city of Constantipole can also be renovated by purchasing buildings and shops which adds to your overall income then meaning you can buy more shops and weapons and such. There is treasure to be collected and also fragments of animus memories lying around which all adds to your overall completion of the game. Frankly the only way to make this game last is by doing all of the extra quests dotted around the map as otherwise the main story arch will only take a few hours to whip through.
Pros and Cons
What this game offers is variety, the fact that you can decide which way you go about a mission means you can play it again without feeling like youre doing the same thing over. However the idea of the game is to stay synched with the memories of Ezio, which sometimes means you have to do things in a certain way in order to get 100% Unfortunately, I have sometimes found myself getting caught up trying to do a mission in a certain way and abandoning it in frustration resorting to my own means to get things done. At first the pace of the game is relentless with plenty of missions to do and assassins to recruit and train but I found towards the end I was just collecting treasure and bits of animus which is really not all that interesting. Once you have all your assassins recruited and trained and have collected the books as part of Sofia's sidequest there isn't really much left to be done. I found this game to be much the same as the last couple and the formula is becoming a little old. That isn't to say it isn't a good game because it is but there is nothing on offer to really shake the franchise up. The sidequest offered where you find out more about Desmond's past is in first person and is dull and clunky. Really not worth the effort.
Unfortunately the game can be prone to glitches and freezing or at least I have found this to be the case. Another annoying little niggle is that when you fall off a rooftop, obviously there is a chance you will die.... however sometimes you take a smaller leap which seems achievable as you are sure you have done it before and then ... oh wait ... dead.
The gameplay is however engaging and enjoyable and will keep most amused for a good stretch of time. Some versions of the game also come with the original version of Assassin's Creed included, a blast from the past in case you already sold your copy. There is also multiplayer maps on offer as well so there is still reason to play after you finish the main story by getting your friends involved and proving who is the better assassin.