* Prices may differ from that shown
When i first played this game it reminded me of an old SNES game, what i believe was the SNES's version of Yoshi's Island.
This game really does feel like the old SNES mario platformers that they made so many of back then.
Unfortunately nowadays they've kind of lost their luster, at the time they were great games, now they've been copied, cloned, remade and practically everything in between.
This is a good game, the controls work well, there are a few new things, and the way they game worked was definitely wasn't what i was expecting, but really it does just feel like a remake of an old SNES game, not that that's necessarily a bad thing, especially if you dont own a SNES.
Some of the gameplay did get on my wick, such as the throwing eggs at enemies and various objects to progress through the game, it wasn't always easy to hit what you needed to hit, which did frustrate me sometimes, but usually you can hit it first time.
I'm not sure how much this game costs nowadays, but i would probably be happy paying a tenner for it, i would be reluctant to go any higher. Carboot sales are good places to find DS and GBA games nowadays.
If you are a fan of Mario and the gang I am sure this will be for you too! Yoshi's Island DS is the same as the other consoles it is available on. I used to have this on the Super Nintendo... does anybody remember that? Such an amazing console!
In Yoshi's Island, you are one of the Yoshi's and you have one of the babies on your back, who include Baby Mario, Baby Princess and Baby Donkey Kong. You only ever have one baby on your back and each baby has their own special ability. Baby Mario can see 'M' blocks, Baby Princess can float in the air with her umbrella and Baby Donkey Kong can bash through certain blocks.
Yoshi can also hold 6 eggs, which can be used to hit baddies, blocks, targets, grab coins and items. Having eggs held is quite useful.
Within this game is not only the main game but also some mini games. There are 10 mini games of which some need to be unlocked before playing them. This, thus gives a good motivation for the game.
The main game, which is the adventure mode has different levels. Upon completion of each level you will be award a score which is out of 100. This is based on the items you have collected in this level. Each level there are 20 (secrectly) red coins, 5 flowers, up to 30 stars (which is also your energy) and depending on how much of each you get you will be given a score. The aim of fully the level is not only to reach the end, but to score 100 points. If in one 'world' you have 100 points for all the levels, then you will unlock another level.
This game has alot of game playing time as it has a number of challenges in each level and world before you even complete it. Yes, Ok you can move forward but you will want to go back and make sure you have 100 points on each level.
Not only is this game, very playable, but it is very cute, but not easy! Some levels may take you a while to complete and even longer to get the 100 point score.
I would definitely recommend this game to those who get bored of games easily and complete games quickly if you havent already got it that is.
I purchased a nintendo ds just a couple of weeks back and I was so happy, I didnt know which game to chose from! I chose a game called yoshi island ds, it seemed really good. I read some reviews on the internet. So many people were saying how good it was. I finally decided to buy it. The next day I was off in game at the checkout. The woman on the till said she loved the game just as much as there kids did. I bought the game home and inserted it in to my ds. Oh yh, the game itself was really good. Especially the graphics. It was expectedly good compared to other ds games. The story line went extremely well to my satisfaction. I bought it again for my nephew and he loved it just as much. I totally would recommend this game to anyone who loves as much adventure as I do!
I am a huge fan of the first Yoshi's island, which I have had the pleasure of playing on the snes and the gba, I bought a ds just to play this and New Super Mario Bros. This game is amazing, I love the feel of it. The storyline is a bit pointless but I don't really care. It's perhaps the best out of the super mario series in 2d. Both screens are used simultaneously to show tall sections of each level. Unfortunately there is a blind spot between the screens where enemies can lurk in waiting and valuable flowers or coins can be missed. The levels are generally pretty huge and the emphasis is more on exploration to find flowers, red coins and the new big character coins than just getting to the goal. You don't use the sylus at all, but that makes the game more like the original. If you like New Super Mario Bros then this one is for you. My 7 year old son can't enough of it.
This game follows on from the SNES and gba remake of Yoshi's Island. These two original games were brilliant. The game follows on the same formula and at the end you find another B-awesome game to play.
im going to start with the graphics they are no improvement on the previous graphics but thats because the cartoony style is brilliantly done. The graphics didn't need improving they convey the fun filled atmosphere the game gives you and looks sweet too.
Now this game follows the same style of gameplay throughout but you can play with different babies riding on your back. Each one of these baby characters gives yoshi different powers which obviously adds a new elemnt and depth to the gameplay. When you get Mario you can sprint and find secret hidden blocks, you get baby Donkey Kong who lets you use the vines. Baby Wario uses a magnet to move some platforms, Bowser gets the ability to shoot fire and Peach has an umbrella-ella-ella to ride wind gusts.
You only get wario and bowser on certain levels though.
Now the gameplay is fun and you can still swap betweemn the other characters as and when in the game, on top of that haveing 2 screens means you get to see more of the levels as you traverse them.
The disappointing thing is sometimes you get left in between the screens and cannot see yourself and have to move around as you are getting pelted by sme enemy. This only happens on occasion but is annoying. This game will last you a long time I am still playing on my gba version of the first one sometimes. It is that much fun that you will keep coming back to it.
Written June 24th 2007:
Yoshi's Island was a brilliant game, it had brilliant levels, graphics, difficulty, and kept you playing all the time. When a follow-up, Yoshi's Island DS was released, I was initially skeptical, but decided to get the game, and see how good it was in comparison to the original.
One thing that you notice when playing Yoshi's Island DS, is that the game is incredibly similar to the original in most things. One of these things is the graphics. While the original was a game that pushed the SNES's graphical capabilities to the maximum, you don't get the impression that it does for the DS, especially when the GBA displayed the original's graphics perfectly intact. The main problem I have with Yoshi Island DS's graphics are that they're all too similar to the original, and don't at any point even try to change or evolve at all. It's disappointing, but at least it helps keep the same style, and when the original graphics were so good, similar means that equally good graphics are in this as well. Just don't expect anything new at all if you played the original.
The original's music was pretty good, and matched the environments really well, helping the game become more immersive. However, in Yoshi's Island DS, the sound seems to be one of the only things not similar to the originals. The problem is, this is actually for the worst, as while the main tune is actually good, and the music overall is quite good, while it doesn't grate on the nerves, the way it juxtaposes against certain levels does. Everything music wise in this version is happy go lucky and cheerful. The main time you will notice this is in the boss levels. In the original, you would have a dark tune to accompany you, reminding you of the fact it's a castle, and it's a boss level, if you understand what I mean. In the DS installment, you get the same happy go lucky tune you hear all the time, and if anything, it puts you off. I might say it for every game I review, but listen to something else while playing, unless you actually enjoy the music. Better yet, get the original's soundtrack, and then listen to that while playing.
I could tell you that the gameplay is almost identical to the original, and that would be enough to warrant you going out and buying it.
However, while the gameplay is super similar, there are also major changes at the same time. For one, there are the multiple characters available. When Yoshi is carrying a certain baby, he gets their powers. Baby Mario allows him to sprint and hit secret blocks, Baby Peach uses the umbrella to ride wind gusts, Baby DK uses vines and exploding eggs, Baby Wario uses a magnet to collect coins and attract magnetic platforms, and Baby Bowser shoots fireballs, but won't let Yoshi eat enemies. You're able to swap between the babies at multiple points per level, and so while the puzzles are sometimes difficult, they're not too much so. However, the disappointing thing is that Baby Wario and Baby Bowser are both in the game for a limited time, and you are not able to enter any levels they were not originally in with them. This is especially annoying when Baby Bowser is arguably one of the best ones, but not so much so when you consider that Baby Wario is the worst baby. His sections are clumsy, his magnet is not very useful, and more than often, you'll find yourself being annoyed by his puzzles than entertained. It feels a lot like his sections and his character were added at the last minute, and failed. Another bad part is the gap between screens. While its there so that firing shots on the touch screen is easier, it also makes the game harder, as often, you'll end up in the gap between screens, and often, you'll find yourself being hit by enemies and obstacles that you can't see, and what you can't see them, you can't fight back, and it makes the game frustrating when it happens, which thankfully, isn't enough to kill your enjoyment of the game. If they made it so that your character couldn't be harmed in the dead zone, then maybe it wouldn't be nearly as bad.
Despite this, the game is amazing. The puzzles are the right difficulty, the bosses are good, and while it's challenging, it's not impossibly so, and you always want to keep playing. The game borrows a lot from the original, and in many cases, it works, but the main drawback from this is while it's a brilliant game, you can't help but feel it doesn't change the original's master formula much, and you feel like you're playing an update than a new game. However, this game is basically essential for anyone who has a DS, especially if they played and loved the original.
There are about 8 levels per World, and there are 8 worlds. That makes 64 levels. Add two secret levels for each world, and that's about 80 levels. That alone is more than enough for most people to play through, but then there's the rewards for getting high scores on each level, minigames, and the way the games wants you to play more and more and more. There's more in this game than most, and for perfectionists, you'll be at this forever, for everyone else, you'll be at this a long, long time. This game is simply massive, and it does a great job in keeping you playing, arguably moreso than the original.
In conclusion, this game is simply amazing. It's massive, challenging, and a follow-up to one of the greatest Mario games made. Everything reeks of good quality, and it works amazingly well as a game. Its amazing value for money, and one of the best DS games you can get.
-Amazingly good gameplay.
-Graphics match the game well.
-Baby Bowser sections.
-One of the best DS games for value.
-Will keep you playing for a long time.
- (Mostly) Improves upon an already brilliant game.
-The Music isn't as good as the original.
-Baby Wario sections feel tacked on and are often infuriating.
-The gap between screens.
-The graphics are the best part of it.
-Feels more like an update of the original than a new game.
Overall Score: 91%.
Yoshi's Island is another great adventure featuring our favourite Nintendo characters.
- Gameplay -
The story begins with baby Luigi being captured by one of Bowsers henchmen Kamek. He is captured and taken to the castle. Baby Mario, Yoshi and his friends go on a search to find Luigi. Thankfully baby Peach and baby Donkey Kong mange to escape from Magikoopa another of Bowsers minions and come together with baby Mario, Yoshi & Co. and go off to save Luigi. Along the way baby Wario and baby Bowser join the clan, but can they stay faithful to the good guys for once? Or will they lose their way and go back to their evil ways?
Each level is a fun platform which scrolls sideways as you go along. Yoshi himself has a few abilities including 'flutter' which lets him fly for a short amount of time. He can also swallow enemies and turn them into eggs, which can be fired at other enemies or used to flick switches or activate various things throughout the levels. Each baby Nintendo character also gives each of the Yoshi's new abilities to use along with their own, these include ;
Baby Mario enables Yoshi to dash and reach the super stars to turn baby mario into Super Baby Mario making him impervious to damage.
Baby Peach enables Yoshi to float and fly using her umberella to drift upwards in wind currents.
Baby Donkey Kong can swing from vines and ropes.
Baby Wario attracts metal objects with is magnet, and Baby Bowser enables Yoshi to spit out fireballs.
There are various puzzles throughout the game which you will need to switch to different baby characters to complete them.
The game makes use of the Nintendo DS's dual screen, using both screens as one tall screen, so you can see more of your surroundings.
There are 5 worlds to complete, each of which has 2 bosses to defeat, they're pretty simple once you work out their weakness.
There is lots to collect throughout the game, the usual coins and stars, and various power ups like the mushroom etc. Also you can collect keys throughout the game which unlock the mini-games which are acessable through the main menu.
- What I thought of It -
The game is so much fun, its very similar to the other games in the Mario series, simple to understand, easy to play and fun at the same time.
The graphics are simple and clean, and the colours are bright.
Each of the abilities that the characters use are easy to get the hang of, and its just an overall great platform game.
I'd recommend it to anyone who's a fan of the Mario series, it's great fun for all ages.
Thanks for reading :)
Cost: £20-£30 approx.
Availability: In most games stores and online.
I love to play games and when I was growing up I had a snes (Super Nintendo Entertainment System), the d.s. has brought this game back to life from the snes version quite brilliantly. There is not many major differences in graphics, colour scheme, characters or general storyline (someone gets captured and you have to save them in nearly all Mario games) but this game really revives the classic Yoshi's Island from the 90's and gives it a touch of new flavour.
Princess Peach, Mario, Koopa, Donkey Kong, Wario and Bowser are all babies in this game. They have the mission with Yoshis help to save baby Luigi from the evil wizzard Magickoopa who is one of Bowsers minions. You journey though levels quite similar to the levels played in the snes version of this game and until you find all the babies and defeat the evil witch for good.
There is a certain twist to this game, each different baby can be played after they have been found and each baby has different skills that will help you complete the different levels and find various secrets. Mario has the power to run faster than the other babies, Donkey Kong can climb different vines and trees, Princess Peach has an umbrella that allows her to sore in the wind,
Bowser has the power to blow fireballs, Wario can use a magnet to attract coins.
There are also a number of mini games similar to the ones from the old game within this game, some of which include extra life roulette, a small mini game testing how far you can make Yoshi fly and extra life snap.
The games graphic are not great compared to what we are used to with modern technology, in fact they are quite similar to the previous games graphics, however the D.S. console does not support great graphics in general and I think that it is nice that so many things have been kept similar to the old game.
You travel through different levels and come across different bosses who reside in castles, a trend that is very popular in most Mario games, there is a small castle four levels into the land with an easier to beat boss to beat and then a larger caste eight levels into the game with a harder boss to defeat inside. There are five different worlds with eight levels contained in each of them. Two of these levels are the castles mentioned before.
I think that this is a great game and isn't that hard to master. If you enjoyed the first Yoshi's Island for the snes then you'll find this game a real reminder of the past. I liked the way though the game was re-vamped and new characters were added and overall I think that this game is well worth the money.
***Also posted on ciao under lorrainek90***
the original Yoshi's Island is one of the best plat formers ever made (if not the best). After all, it was a fun Mario-style game with an interesting mix of game play ideas. For the sequel they clearly wanted to keep everything that people loved about the original game intact.
Yoshi's Island DS is a run-and-jump plat former that is similar to Mario. The underlying game play involves making your way to the exit on the other side of the level, jumping across gaps and pouncing on small enemies. The 50 different levels scattered across the game's five worlds are lengthy, intricate, and visually interesting. You can also look forward to fighting a gigantic boss in the middle of and at the end of each world.
Yoshi's island is a good game and is fun just like Mario is. I would probably give this game about a 9 out of 10.
Yoshi's Island is a retro styled, 2 dimensional platform game of the Mario genre that has been transferred over to the NDS.
There is nothing new or original about this game. The characters are the same as yesteryear, the graphics are pretty much unchanged, the background remains the same and there is still the age old concept of having to rescue someone or something.
This is tried and tested methodology and is as good today as it always has been. It is this that made the Mario genre games so successful, so to change them and drag them in to the noughties would be sacrilege.
Like all the platform games in the Mario genre this game has an objective, a story line that whilst unrealistic, it is endearing.
The evil Kamek launches a plan to steal babies all over the world in order to become the ultimate power force. Setting out from his mysterious castle in the sky with his minions, the toadies, Kamek kidnaps 5 of the babies including Baby Mario, Baby Peach, Baby Donkey Kong, Baby Bowser and Baby Wario.
Kamek accidentally drops these babies and they fall in to different areas of Yoshi's island. Mario falls on to Yoshi's back and then sets off on a quest to save the rest of the babies and defeat Kamek.
Starting off with Baby Mario there is the opportunity to control all the other babies as you progress through the game. Each baby/yoshi combination has its own individual skills as follows:
i) Baby Mario can dash
ii) Baby Peach can use her parasol to get caught in cross winds to reach higher places
iii) Baby Donkey Kong can grab hold of branches to get over dangerous areas
iv) Baby Bowser can breath fire to scorch enemies and melt ice
v) Baby Wario uses his magnet to collect more coins
Whilst this game utilises the dual screen, in that as you go higher up you will emerge on the top screen and when you are lower down you appear on the bottom screen, it does not require the stylus to play it. The characters are moved using the D pad and the A, B, X and Y buttons.
It is a re-hash of the popular platform game of the late 1980s and early 1990s tailored to the DS but without taking full advantage of the advancements in technology. In my opinion this is not a bad thing since it would ruin the concept of the game.
In my opinion the visuals are superb and are exactly the same as those found on the old N64. Whilst they may not be as modern, advanced or realistic as newer titles such as Brothers In Arms they are still great. Besides, you can't compare a cartoon style of graphics to that of real life.
This game is not about amazing graphics, it is all about the game play and fun factor and just like the original Mario genre games, the colours are bright and vivid and the characters are sharp without pixel issues.
I have always had an issue with the sound of the Mario genre games and I'm afraid that I do with the sound of this game.
The cheesy and annoying music appears to be something you either love or hate. I have a friend that loves it and cannot play this game, or any other game of the Mario genre without the music and sound effects on. I am the total opposite and find that the audio gets tiresome very quickly. I always play these games with the sound off.
This game has the above cheesy and annoying audio, but then I wasn't really expecting anything else.
This game is still a 2 dimensional, side scrolling platform game, however, it is not as linear. The levels are definitely longer than the original and they also appear more difficult than I remember them on the N64.
The introduction of the new babies and their unique skills has also added a dimension to this game. The N64 version only had Baby Mario so the additional babies are a welcome addition.
2 dimensional platform games are not renowned for their difficulty and this is no exception. Some levels are a challenge and some bosses are quite difficult to beat but everyone should be able to complete the levels after a few attempts.
This game is more difficult than the original version on the N64 though.
Because of the difficulty level this game is suitable for people of all ages from the young (my 5 year old nephew enjoys it) right up to the oldest of gamers. This is the charm of the Mario genre games in that they are suitable for all ages and they also appeal to all age ranges.
****Other new stuff over the N64 version****
The producers have introduced the museum, which I think is quite a nice feature. Basically, the museum shows all the enemies that you have fought, and defeated, so far. As more enemies are defeated they are transferred to the museum, so the challenge is to fill the museum up.
The bosses have changed from the original and they are quite imaginative. The one that sticks out for me is the boss that is only visible in the mirrored bottom screen. It is quite difficult to defeat.
This is purely a one player game. There is no multi player option available at all, which is a pity. I think that Nintendo have missed a trick here since it would have been good to have a two or more player mini game or a co-op mission.
The original game had a map of Yoshi's island that gave a picture view of where you had been and where you were going. This game does not have such a map, and whilst it is no real problem I actually like the map feature, although I appreciate it is not to everyone's taste.
Like all platform games of the Mario genre this is a fun and playable game with a clear mission to complete.
I find the cartoon style graphics great and the bright and vivid colours all add to the gaming experience.
Whilst it is not so difficult you'll be pulling your hair out, it is difficult enough to keep all but the most serious gamers happy. If you want an additional challenge you can always attempt to collect all items and coins. Personally, I don't like really difficult games and have never seen the point of them. Gaming is meant to be enjoyable and fun and if I can't do something then those elements are gone for me.
I have so many fond memories playing the Super Nintendo Version of this game. Being released on its original console in 1995 and years later, in 2006 on the DS, i have to say the overall feel of playing it on the SNES is much more satisfactory for some reason. Nevertheless, the whole game concept is brilliant, no matter what console it has been released on.
The whole idea is you have to play Yoshi, which in past games, has been Mario's companion and helper throughout his adventures. In this particular game, you're looking after baby Mario, and your in a world of imaginative platforms and adventure, with enemies you may encounter and try and defeat. The thing that you must remember is to look after baby Mario and prevent him from any danger. If attacked by a monster, Mario gets taken away and you have to save him in the time limit otherwise you will lose a life and after losing all your life, its game over. The plot of the game is you have to travel through different worlds on Yoshi's island and save baby Mario's friend baby Luigi; Luigi had been kidnapped by Browser's minion, Kamek. The DS version is a little different from the original SNES version though. This time the Yoshi's have assistance of baby Peach, baby DK (Donkey Kong), baby Wario and baby Bowser, who offer their specific skills and abilities so the Yoshi's may further proceed onto their quest to save baby Luigi.
My overall opinion on this game is that it's been fantastically devised, and it's a very enjoyable game to play. The reason i think this is because of its originality and creativity and these certain things make my gaming experience a little more magical. I think the music and sound affects are very memorable too, writing this review, i can hear the music in my head! If you're looking to buy a game which is fun, creative, and altogether a fantastic product, go for this one. Because its Hugely based on the SNES version, it means your playing a game with age, as it was first released 11 years ago, when the game industry started revolutionizing. I deeply recommend you play it, as you may be missing a fantastic gaming experience!
Yoshi's Island, launched in 1995, was the precursor to worldwide success Super Mario Brothers. In the game, the player controlled Yoshi - kind dinosaur of universe Mario - for a phased-shaped platforms. The aim was to guide Yoshi with a baby Mario, searching for your brother Luigi, which in turn caught out by the claws of the dreaded Bowser.
The graphics were colorful and well designed from the aspect of chalk wax. Insofar as the player progressed, the level of difficulty increases and greater ability and agility required by the player. About 11 years later, the game returns to the screens of another console from Nintendo, the DS portable. Now, with some modifications novel. The plot is similar to the first version, however there are many babies for the acquisition during the adventure, including Wario, Donkey Kong, Baby Bowser and even the Princess Peach.
Each of them provides different skills for the dinosaur progress on the maps. For example, Mario brings greater agility, Peach can do the dinosaur float in the wind with her umbrella, Baby Bowser is able to expel balls of fire; enables the ape Donkey Kong cling to in vines, and Wario has a magnet that attracts metal.
Unlike the first title, the crying of babies has improved on the version for Super Nintendo, as many claim the sound effect when Yoshi lost babies. Furthermore, the soundtrack received smoothing and was much slower than the original title.
The story noted that in a day, the Magikoopa Kamek kidnaps all the babies of Yoshi's Island and took them to the evil Bowser, leaving behind only the babies Mario and Peach. It is for the player, then recover the other babies with dinosaur Yoshi, going several stages divided into 5 worlds.
The game uses the 2 screens of the DS, though one is always the expansion of the other scenario. There is also the addition of several minigames throughout the game, as well as secret stages and a museum. Finally, Yoshi's Island DS is a continuing adventure with a challenging and that recalls the classic to Super Nintendo.
When buying games i usually look for something that is addictive and that i wont want to put down. I dont like playing games that you get bored of after playing for 30 minutes. I am afriad to say this is one of those games. I was a bit dissapointed as you are basically doing the same thing in every level. There is a little bit of differnce but i found it really easy to complete and i would reccommend it for young childen but i usually enjoy mario and yoshi games etc but not really this one.
Now, EVERYONE loves Yoshi. How can you not? Yoshi has to be one of the cutest video game characters ever to grace our screens. This bouncy little green fellow has long been a favourite for Nintendo lovers everywhere... and in the early 90s, the envy of those who sat on the Sega side of the fence.
My first experience of Yoshi was Super Mario World - I'd be absolutely delighted seeing that little green egg, looking forward to gobbling up baddies and the odd piece of floating fruit, and then spitting out shells all over the shop. I'd then be equally disappointed when Mario was dismounted by a pesky passing Koopa, and Yoshi would scuttle off into the distance...
Now Yoshi's island was great when it first came out on the SNES, because there was no chance of Yoshi running away - in fact there was more of a chance of Mario being taken away and Yoshi being left behind! You could play as Yoshi, all the time!
In Yoshi's Island on the DS, the gameplay has barely changed. This is ace though, because 1) The gameplay was great and 2) It's HANDHELD, baby!
In Yoshi's Island on the SNES, the game is not about Mario and Yoshi - it's about Baby Mario and Yoshi. Yes, Yoshi has a baby Mario on his back, and it is crucial that he is kept safe. When Yoshi is hit, Baby Mario floats away (a bit like Sonic's rings, I guess) and Yoshi has to recover him.
The difference with Yoshi's Island on the DS is that Mario isn't the only baby that Yoshi has to protect - I want to hear a warm welcome to the rest of the Super Mario 'Rugrats' - Baby Donkey Kong, Baby Wario and Baby Peach... and even the fire-spitting Baby Bowser! This party of heroes is assembled as you progress through the game, to the final goal of rescuing the kidnapped Baby Luigi (bless 'im...).
Yoshi can do more than just gobble up enemies and fruit. Eating enemies gives Yoshi a supply of amazing floating eggs, that can be flung in any direction to slay baddies, or even to solve puzzles. Depending on the baby that is on Yoshi's back, Yoshi has extra abilities - for example, Baby Mario gives Yoshi extra speed, whereas Baby Wario (greedy get that he is) has a giant coin-attracting magnet!
Yoshi's Island is as fun a platformer as any, and is a worthy conversion of the old SNES game. The addition of multiple babies adds a bit of an extra challenge and puzzle element, as many situations demand that you choose the right baby for the job.
The graphics are nice, fun and colourful. Unfortunately, compared to the SNES version, they are pretty much the same. I have to say though, this really doesn't bother me a jot.
There are some particularly cool DS touches - for example, boss fights that span across two screens. However there is little other use of the DS's capabilities, i.e. the touch screen. This doesn't bother me either though - just because the DS has the touch screen, doesn't mean every game has to be gimmicky.
So yes, Yoshi's Island is a great retro hand held platformer. I heartily recommend it to Yoshi fans and platform-lovers everywhere. COME ON, YOSHI!
Saddle up for adventure. This time, Baby Mario, Baby Donkey Kong and Baby Peach are along for the ride and each one gives Yoshi access to unique powers while they cling to his back. A mysterious floating castle has suddenly appeared over peaceful Yoshi's Island. Soon after its arrival, kids begin to disappear. Baby Mario, Baby Peach, Baby Wario and Baby DK manage to avoid being kidnapped, but Baby Luigi isn't so lucky. Now Yoshi and the four young superstars and must set out on a wild and colourful quest to rescue the kids and investigate the ominous castle hovering overhead.