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Spirit Tracks is the sequel to the first DS Zelda game Phantom Hourglass and it is equally as good. Whilst the formula for the game is very similar to the previous game, and in fact, every other Zelda game, in that it is mostly a combination fetch quests and dungeons, the biggest difference here is how you travel around the map. Whilst there are still on-foot parts, the majority of the trekking to and from place is done via a train. New track sections open up as you play the game, controlling your progress. These sections are quite fun, and the ability to toot your horn at will is quite satisfying. In these sections, you will have to deal with some enemies, change the direction of the track junctions and complete other side-quests to keep it interesting, although I did find these sections start to drag after a while. The difficulty is a little harder than the previous game, but this is a good thing. I did find some of the track sections a little frustrating at times where you have to avoid enemies, and death means having to re-do it, but for the most part, it is all good fun and you can progress it a reasonable speed. The controls are as good as in the previous version as are the graphics and music. This is another top-quality Zelda game that I would recommend to anyone that enjoyed the previous game or anyone that is after a new adventure.
The latest Zelda on the DS provided many hours of fun and brain power! In this installment Link rides from place to place on a steam train, although this was a good idea it can sometimes get infuriating when you don't know where to head next and are just driving round in circles. Despite this I found the gameplay engrossing, sometimes frustratingly difficult but this provided a real sense of achievement when you finally solved the puzzles. I would like to say I completed the game but was almost throwing the DS across the room when I got to the sand realm boss and had to give up for my own sanity! As such I can't comment on the whole game but from the two thirds I did play I thoroughly enjoyed it and would recommend it as a must buy game for the DS. Hope you're a better gamer than me!
Like all of the zelda games on all platforms, spirit tracks is very playable, with lots of puzzles to solve, cool weapons to use and difficult battles to fight. Like the phanthom hourglass Link must get around the world using a means of transport (in this case its a steam train). Nintendo have made this fact more fun than they did in the previous game by added more things to do whilst travelling, such as more enemies to shoot and bunnys to try and catch (sounds very sad but is extremely fun!) Spirit tracks uses the both screens on the DS and also uses the microphone to blow things out/away, so the game is highly interactive - though a single player game. This newest of zelda games is really quite difficult and their will be times where you will be stuck for quite some time, but dont worry because their are plenty of secrets to try and uncover by visiting different areas and speaking to different people. Their is always something fun to do on Spirit Tracks and is suitable for all ages. Im 21 and still cant prise myself away from zelda games!! Highly recommended
The second full Zelda title on the DS after Phantom Hourglass sees you return as Link in a new quest. The game keeps the cel-shaded look from Wind Waker that worked perfectly on the DS in the previous game. For anyone who has played Phantom Hourglass this game will be instantly familiar as Nintendo adopts an if it isn't broke don't fix it philosophy with this game. Instead of a boat, a train is now Links form of transport and you must explore dungeons to restore the tracks allowing you to progress eventually rescuing the princess' body. Gameplay is simple and uses mainly the touch screen for all functions. You need no familiarity with the DS's buttons to control this game making it perfect for new gamers and the more experienced. The game is a great addition to the Zelda series and serves as a refined version of Phantom Hourglass. This is a must have game for the DS and whets the appetite for the next full Zelda title to be released on Wii. It is one of the longer DS experiences you will find and the puzzles, side quests and exploration will keep you busy for some time.
I always find that there is just something about a Zelda game that sets it apart from other games on the market. The games are a nice mix of puzzles, patterns and fighting, and you always get a sense of achievement when you figure out how to complete whatever seemingly impossible task you need to do to collect another key. I must say though that Zelda seems to suffer from the marmite effect, i.e. you love them or hate them, so if you're a first timer, perhaps you might want to try borrowing the game before you buy. I've owned, or at least played many of the games for the game boy, game cube etc, so I'm a bit of a veteran when it comes to Link, Hyrule and Zelda. I bought and loved Zelda "Phantom Hourglass" which was the previous instalment in this franchise, and whilst I knew that it would be hard to better it with "Spirit Tracks" however, with the track record of Zelda games I had faith that it would. In "Phantom hourglass" you were the captain of a ship, this time round, as the name might suggest, you are the engineer of a train with the abilities to pick your track and switch the train points to change direction. You also have a cute little whistle to scare away baddies and amuse the dolphins. The basic plot is that a nasty demon has kicked Princess Zelda's spirit out of her body and has taken up residence inside it. Clearly Zelda wants it back, and as Link is the only one who can see her, the task falls to him. So you and the disembodied Zelda travel around in your train visiting villages and fighting villains in an effort to collect together what you'll need to beat Malladus, that nasty spirit I was talking about. Zelda simply shines on the DS because the of the stylus. I have quite a few other DS games, and none of them seem to have understood the abilities that the stylus allows you to have in the same way that Nintendo have here. Because so much of Spirit tracks is completing puzzles a drawing tool work much better than a keypad because it's so much easier to manipulate things on the screen, such as drawing symbols or plotting routes. The stylus also allows you to control the action of your boomerang, which simply is the best weapon in the game. But Nintendo weren't simply happy with just using the stylus, oh no. Those of us familiar to the DS will know that they include a microphone, which you can blow into to use some of the weapons, or- and I do think this is rather cool- to play a set on pan pipes. The other new thing that Nintendo has done in this game which you won't really find in other Zelda games is the extensive number of side quests which allow you to unlock the warp points. Side quests will generally involve you transporting a certain amount of a commodity from one side of the map to the other in an allotted space of time. Or catching bunnies. If you played the "Phantom Hourglass" you might be familiar with the armoured phantoms that haunt some of the dungeons, and that must be avoided at all costs. In "Spirit tracks," you have the ability to use Zelda to possess these Phantoms, turning a foe into an ally. This adds an interesting cooperative play, particularly as each phantom may have a different function such as rolling, teleporting, carrying a burning sword etc. You will find yourself having to switch in and out of these phantoms to complete various tasks, which at times can be a bit monotonous, but for the most part is rather fun. All in all I really enjoyed this game, and found myself being really addicted to it. Whilst the storyline can be a little simplistic, the graphics and game are so fun that I didn't really mind. If you enjoy games which are a little more strategic than others, or if you've enjoyed any games in the Zelda franchise before, you should certainly consider giving this one a try.
Zelda games for me are a must buy. I have owned each title that has been released in this series. They are without a doubt going to worth the money! Many people regard Zelda: Ocarina of time to be the best video game of all time. Spirit Tracks is the newest Zelda game to be released, this time on the Nintendo DS platfrom. The previous Zelda title on the DS was "Phantom Hourglass" and this game is the sequel to that game. It is important however not too get too hung up on the actual timeline of Zelda games as it can get a bit confusing. If you are familiar with the Zelda franchise you will notice that this game is presented in "cell-shaded" graphics. This gives the game a more animated feel as opposed to a more realistic Zelda game (eg Twilight Princess). I must admit I prefer the more realistic games but I am not against the "cell-shaded" variety as they are still beautifully presented and also seem more jolly and in some ways more fun! The storyline of this game sees you play the part of a new hero. He does however have the same name (Link) and apperance of all the other hero's you play as throughout the games. This time out however you are a train driver in training who is unfortunately put into a situation where he must help the princess Zelda save the world.....again! Essentially you must use you train to traverse the world battling evil in an attempt to prevent a great evil bad-guy from being unsealed from his prison. The gameplay of this game really is where it sets itself apart from other ames on this console. Many game developers try to use the DS in new an exciting ways but no-one really pulls it off like nintendo do. You will be using the touch screen to control almost everything. I felt much more involved in the game because of this, usually games rely on the D-pad and the A and B buttons for gameplay but here you use your moulth more than those. Yes, you head me, your moulth! Some of the items Link aquires require you to blow into the microphone on the Ds in order to operate them. Even though the controls sounds complicated I assure you everthing feels natural and even casual gamers will find it easy. If I have only one problem with the game it is that it was too easy. Some situations had me scratching my head but I was never stuck long. The music for all Zelda games is top class and there is no change here. I was glad to see they created an original score for this game rather than reusing the music from the previous games, as is sometimes the case with sequels. I do not think it was the best music to ever grace a Zelda game but it was still better than most other games. The sound effects too are good, as usual there is no voice acting but I personally feel Zelda would lose its charm if Link talked (especially if it were a cheesy American accent that viewers of the old Zelda Tv show will remember!). There is a multiplayer option on this game but to be honest you may only play it a few times as , whilst enjoyable, it isn't anything to sing about! The main game however is what is the real selling point here though and at £25 it is an absolute bargain! I do reccomend this game to people of all ages! Kids will love it but also the new DS users who have recently started gaming will also enjoy it as you won't have come across anything like it before! Id give Zelda : Spirit Tracks 90% as I though it was amazing but not quite as good as other Zelda games.
Spirit Tracks is the spiritual sequel to the last Legend of Zelda DS game, Phantom Hourglass. It tells the story of rookie train driver, Link, who gets stuck with the soul of Princess Zelda after the villain steals her body in an attempt to resurrect and ancient evil. Together, they must travel to the various temples strewn across the land in order to restore the Spirit Tracks. Pretty standard Zelda plot by this point in the series. Let me just start by saying, I tried to like this game, I really did. I've been a huge fan of the Zelda series for about 10 years now, but this latest installment just doesn't keep up with the standard of previous games. The original games were masterpieces of the video game world. The puzzles were difficult, the gameplay was fun and innovative, memorable soundtrack, great plot and characters that you actually cared about. This game basically takes all of those things and bins them. The puzzles are simplistic and don't take much thought to work out. In fact there's only one dungeon in the entire game that should give you any trouble. They seem to be really trying to make you notice the train since 90% of the game is spent moving slowly between locations on it. It's fun at first but gets boring very quickly. Any sense of tension to make you empathise with the characters has been scrapped for childish humour. I suppose it is more specifically a child's game, but some of us have been following the series since Ocarina of Time. Having said that, the plot has improved alot since Phantom Hourglass, and while the dungeons are short and dull, the boss fights do get quite fun and difficult. All except the final boss who is disappointingly easy, but is a nice nostalgic treat for anyone who has played Ocarina of Time. In summary, this is a mediocre game which would be alright for younger children, but I would much more highly reccomend one of the older games, such as Ocarina of Time or my personal favourite Majora's Mask.