Mario Party 2 had big shoes to fill since Mario Party 1 was amazing, but it did the job quite well and is an excellent game. The point of the game is the same, get the most stars at the end of the game by obtaining them in a puzzle board.
You get to pick the typical Mario characters: Mario, Luigi, Princess, DK, Wario, and Yoshi. This game has different maps from the previous MP, each having their own difficulty level. There are 6 maps in total, but you have to obtain Bowser Land by playing through the single-player mode.
Quite honestly, the single-player mode is boring. What makes this game great is the competition and fighting with friends, so when you are just playing the computer, there is none of that involved. Sure, if I'm teamed up with a computer player and he messed up in a game I'll yell at my TV, but it's not fun since they don't know. The point of the single-player mode is to win on all of the different maps, and then defeat bowser on his final map. The plot is very thin and linear, and really isn't what the game is about.
On the other hand, the multi-player aspect is awesome. You can have up to 4 human players per game. This game really brings out rivalries and competition throughout the room. The main point of the multi-player is the same as single-player: Get the most stars at the end of the game! You do so by buying them, getting lucky boxes and finding them, or stealing them from other players. The best part about playing with all humans though is the strategy! My friends and I used to have alliances, where we wouldn't steal from certain players no matter what. Remember, if you steal from someone, chances are, they are coming back to steal from you.
Overall, Mario Party 2 is just as good as the first, but really needs to be played with friends.
Well im a huge fan of the Mario Party series, especially the old N64 ones. Unfortunatly nowadays the N64 versions of MP are rather rare, and will probably set you back about £15 regardless of whether you buy MP1, 2 or 3. When faced with this decision i purchased MP 2, as this was the one i had the most fondest memories of.
Mario Party 2 is quite different from the other 2 MP's on the N64. For one its the only MP that makes you buy the mini-games featured in the game. The players character also changes apperance depending on the board you play on. MP2 was also the first in the series to contain the Battle, Item and Duel mini-games.
It features 7 boards, if you include the secret ones, or 5 boards with the normal ones.
As always the game features a large amount of mini-games, around 60. Divided into 4 player, 2vs2, 1vs3 and battle mini-games. There are 43 new mini-games featured in MP2, as well as several mini-games from the original MP that have been improved upon and added into the game. Another useful addition over the original MP is the ability to practice a mini-game before actually playing it.
The addition of having to pay for mini-games also adds a cooperative element to the game, as all the players coins and stars get added together at the end of the game and added to the money pot of which you use to buy mini-games, even AI stars and coins are added to the pot.
I personally feel that this game is the best in the Mario Party series, unfortunatly the newer Mario Party games on the Gamecube and Wii will probably end up costing you less money. Needless to say, if you have 4 controllers this game is incredibly fun. Even on your own you can have some good times, which is rare in such games.
I have played 3 Mario Party games so far, this one, and numbers 4 and 5. Out of the three, I would definitley say that Mario Party 2 has the best mini-games.
The game involves rolling a dice to see how many spaces you can move, and different spaces do different things. It can only be played with four characters at a time, and if you play alone you choose the difficulty level of the computer characters (easy, normal or hard).
To begin with you have the following boardgames to choose from: Horror Land, Pirate Land, Western Land, Space Land and Mystery Land. Later in the game you unlock Bowser Land. What I liked about the different boards was that the character's outifts change to match the land they are in - which doesn't happen with either 4 or 5.
Each player rolls once, and after that a mini-game is chosen to play which can be a four player game, a two vs two game or a one vs three game. This is determined by the colour of square you have landed on (blue, red and sometimes you turn green and it is chosen randomly)
The object of the game is to collect as many stars as possible. You can also set bonus at the start which will give out bonus stars for the most coins collected etc. Coins are used to buy stars (20 coins a time) and items. You gain 10 for winning a mini-game, and whenever you land on a blue space you get 3 coins. Red spaces deduct 3 coins from your total.
Other spaces include the happening space (green with ? marked on them), where different things happen depending on which board you are on and the battle space (green with a lightening bolt) where a random number of coins are deducted from each player and then a special mini-game starts. The winner gets the majority of the coins collected, with the rest going to the player in 2nd place and ocassionaly an odd coin going to a random player.
There are different items on the game, such as the gold mushroom which gives you three dice rolls in one turn and the boo bell, where you summon Boo to steal coins or a star from another player. You can also use boo (there is a charge) when you land on his space.
There are a lot of mini-games to play, which after being unlocked on the boards and bought (with coins collected on the boards) can be played in mini-game mode. Four player games include Hexagon Heat, where players stand on 7 hexagons floating above lava. Each has a different colour, and you must go to the colour that is on the flag Toad holds up. The rest of the hexagons sink. Time to reach the right one gets less and less as the game continues. Another four player is Platform Peril, where there is a race to see who is fastest to jump over each platform and reach the end first. The platforms fall from the sky as you go along, so you must be quick!
Some two vs two games are Toad Bandstand and Balloon Burst. In Toad Bandstand, you and your partner must play your instruments (by pressing A) in the order that they appear at the bottom of the screen. In Balloon Burst, you must co-operate to blow up a giant Bowser balloon and burst it faster than the other team.
One vs three games include Filet Relay, where characters are dressed in penguin suits and must carry a fish to the little penguins at the end of the slippery race track. It can get quite tricky! Archer-ival involves one player having to shoot the other players who are moving wooden targets.
The mini-game mode is great to play alone, but even better with friends, while the board games get very boring when played alone. There is no option to miss out the other players turns, and all you can do is sit and watch until your turn or until the mini-game at the end of the turn.
However, it's great fun to play with even just one other person.
Overall, a great game to play as a multiplayer but not so good alone.
It's hard to find now, and really expensive to buy new. Some used copies are available for about £10 but it's usually more. I would recommend amazon or ebay, make sure the seller you buy from can be trusted.
The graphics in MP2 are much improved over the first MP. The characters move more, move much faster, and act more interactive.In the mini-games, they will yell more often, and have many different expressions on their faces. What's better, they all don't move the same way. They each walk their own way, which is a good addition. The best part probably is that the expressions aren't constantly the same anymore, like the first Mario Party. They will change from proud, to angry, to sad, to hurt, and to down-right mean. In the mini-game where you are all standing on a record and it starts spinning,and after it stops, you have to grab a floating star. That is HARD. The characters don't all move the same way either, as said before. Much better graphics. MP2's sound is better from last year. As said, the characters yell more, and there is more sound to the overall boards. Horror Land's sound changes when day changes to night, and that is a great addition. The music in MP2 is not very good. The game relys more on SFX this time around. But, I haven't played the whole game of MP2, either. as MP2's controls are better than the first game's. So far, I haven't found one time where the computer takes control of your character for one terrible second, as that does sometimes happen in the first game. Mario Party 2's gameplay is almost exactly like the original Mario Party's, and that means it is fun. The biggest problem is that Single Player is still boring. But, with adding challenges along the way, like Duels, Challenges, and other things, you don't really know what will happen when someone moves around. Overall, an improvement over the first one. The best party game on Earth has to be Mario Party 2
With fisrt Mario Party title released about 18 months ago, Nintendo, with third party developers Hudson Software, have produced another game that may otherwise been considered boring into fun for all the family. Featuring the original characters of Mario, our faithful Italian plumber, and his lanky green brother Luigi. Along with Yoshi the dinosaur, Princess Peach, the orignal bad guy Donkey Kong, Bowser, the Lord of Evil, and his new partner-in-crime Baby Bowser. And not forgetting Toad to guide you through the game. There is a choice of 6 multiplayer levels, each with a different difficulty setting from one to three, the usual options area, and another area where you can spend coins earned on multiplayer to buy sub-games to practise and become better than the rest. The purpose of the game is to travel your way around a game board progessin your way towards the nearest Toad, and if you have enough coins (usually 20) then you buy a Star form him. Once a player has bought a Star from him, he then moves to another position on the board. The game can be set so that each player takes 20, 35 or 50 turns on the board. At the end of each persons turn you all play a sub-game, which can either be 4-player, 3-1 player or 2-2 player. Thios is decided by what colour circle you land on when you have taken your turn. To experience Mario Party 2's fullness, buy it and buy it NOW!
Many people will ask themselves what the point is in playing a computer game that mimics a real-life board game. Its certainly true to say that games like Risk and Cluedo are much more fun to play with a board and pieces that you can actually touch. The likes of Snakes and Ladders, The Game of Life and other dice rolling games would similarly suffer from computerisation. With Mario Party 2 though I was surprised, largely due to all the innovative and addictive mini-games that are integral to the gameplay. Like its predecessor, Mario party 2 is a multiplayer game. OK, so you can play as a single player against 3 computer guys, and that’s certainly better than playing against yourself in a conventional board game (this is no fun, believe me I’ve tried). The thing is, watching the other computer players move around the screen whilst waiting for your own turn can get very tiresome. So – this is not a game for people with just one controller, no mates and also those with Mario Party 1 – unless you are a huge fan (its very similar). There are several game boards to choose from, ranging from pirate and space to mystery. It’s a simple affair of stopping the revolving dice and moving the number of squares that it rests on. The boards themselves are cluttered with interactivity, but the main aim is to attain as many coins and stars as possible, within the turn limit desired. There are a huge amount of customisable options to suit every type of player. There are items to be gained that will help you take shortcuts, chances to steal from the other players and arrange mini-games. Mini-games are a major part of the game and your performance in them will ultimately play a large part in your overall standing at the end of the game. Sound is the usual tinky style, while the graphics are a little disappointing, considering the game doesn’t require much processor power. The boards almost look like they’ve been taken out of a pas
tel drawing, but they’re colourful enough. In typical Nintendo style longevity is increased through the ‘unlocking’ feature. Coins earned in playing the main boards can be spent on buying mini-games outside of the board so that you can play them whenever you want. There are also areas of the game unreachable at first. With all of the mini-games that are there to be played, Mario Party 2 made me put my foot in my mouth over board game computerisation. Well worth a place in your collection, but as previously stated, only if you’ve got mates to play against.
I wish Mario was holding an actual party - I would love to see the portly plumber juking and jiving on the dance floor while sampling some of Luigi's bolognaise dip and playing pin the tail on the Yoshi! As it is, I guess we'll just have to make do with Mario Party 2, the follow-up to last years multiplayer classic. Many people were sceptical before the original was released, saying that the idea of a video game based on a board game simply couldn't be fun, and that Nintendo were exploiting the Mario name. Well, we know now that this was not the case (unless of course you don't like Mario Party), and so we can rejoice as Nintendo and developers Hudson have teamed up once again to bring us new boards, more mini-games, and ultimately more multiplayer fun. If you own or have played the original, you'll feel right at home with Mario Party 2, because Nintendo hasn't strayed a great deal from the innovative formula that brought the title success. Choosing from 6 Nintendo mascots (Mario, Luigi, Wario, Peach, Yoshi and DK), you and up to 3 other human or computer controlled players battle it out to conquer one of five new boards. As you'd expect from a game of this nature, players take turns to roll (or rather head-butt) a dice in order to determine the number of spaces they advance on the board. A bit like monopoly, there are many twists and turns as you progress through a game, with many different spaces allocated for certain features. The basic aim behind each game is to accumulate the most number of stars at the end of the game. These can be obtained in various ways along the board, mostly in exchange for collected coins. For a fee of 20 coins, you can purchase a star from Toad, who pops up in a random space each time somebody buys from him. You can imagine how his appearance will often decide the general movement of a game, as players guide their mascots like sheep in the direction of the little fungus. There are also hidde
n spaces which, when stepped on, will reveal coins and stars to add to your collection. My favourite method of gaining stars has to be via that devious ghoul, the Boo. Be prepared to pay an extortionate sum of coins for his services, but once he's on your side you can send him out to steal a star from your chosen rival. This alone can often lead to schoolboy provocation and inevitably petty revenge, because, whereas a computer controlled character does not possess any emotions, stab your friend in the back and you can be sure they'll be looking for payback for the rest of the game. Around the board, there are a host of additions to ensure that the play remains exciting and competitive. There are battle spaces, which take coins from all the players as a stake and pit everyone against each other in a mini-game, where the winner takes the pot. Elsewhere you will come across 'banks' which, when you pass them, you must hand over precious coins from your collection, and the lucky so-and-so who lands on that particular space walks away with all the money. Some sections on the board must be unlocked with skeleton keys which are obtained by completing games on item spaces. You can also gain power-ups such as mushrooms which reward you with up to 3 successive rolls of the dice, or decide to enter a dual with another player of your choice, which occurs naturally when 2 players land on the same square. The collection of coins and subsequent careful use of them adds plenty of strategy to the gameplay, and the overall blend of Mario Party 2 feels more refined than the original. Of course, as before, the main focus of Mario Party 2, and the fundamental way of obtaining coins, lies in the fantastic mini-games, and this is where the fun really begins. At the end of each round of turns, a mini-game takes place involving all 4 of the players, where the type of the game might be an all out 4-player battle (most often), or a 2-on-2, or even a 3-on-1, de
pending on the position of the players. This time there are a total of 64 mini-games ranging from a submarine 'em-up to 'Simon says', of which about 20 have been taken from the first game and spruced up, culminating in around 45 all-new, inventive and for the most part very entertaining button-tappers. Perhaps more importantly, there are fewer 'bad' mini-games, and the few that are present don't tend to crop up as frequently, making for a more enjoyable title. Probably for the general conservation of Nintendo controllers (which appear to be somewhat of an endangered species in stores today), the games in Mario Party which required players to vigorously rotate the analogue stick do not make a return in the sequel. The mini-games are still very much divine in their simplicity, requiring basic movements and button tapping, but this time there is a slightly greater emphasis on strategy and timing in the approach. As with all great board games, Mario Party 2 manages to combine an essence of skill and practice with the all-important spot of fortune, whether it be good or bad. The five boards on offer are all suitably varied and contain impressive level design with numerous shortcuts, crossroads and teleports. The boards go by the name of Horror, Mystery, Pirate, Space and Western, and each contain features unique to the particular theme, such as a train which circles Western Land and can knock you over. The characters also get in the mood with specific clothing for each board. Unfortunately, as in its prequel, the main drawback to Mario Party 2 is the single-player experience. Playing against 3 computer controlled opponents simply isn't the same as when shared with friends and, as with Super Smash Brothers, the 1-player exercise is mainly useful to unlock extras such as mini-games, which enhance the multiplayer fun. There are some new features on offer however for the Billy-no-mates among us. The 'Mini-Game Coaster' is
a simpler form of the main game which is activated once you've purchased enough mini-games. Here you progress through 9 different worlds by successfully completing a variety of games. Also available is the 'Mini-Game Land' which simply allows you to compete in a mini-game of your choice as long as it has been bought. Even with these extras, I would not recommend buying this title unless you have family or friends to take part on a regular basis, as the multiplayer is where Mario Party 2 is intended to be played. Also, be prepared to spend around 45 minutes to complete a game - something which might frustrate impatient players who are looking for a quick result. Mario Party 2 is not about flashy graphics and sound but it gets the job done very well in both departments. The visuals have slightly improved since last time, sporting a slightly sharper and cleaner look. The graphics are mostly a case of colourful pre-rendered backdrops with simple player models. It's certainly nothing special, but the overall effect is very suitable. The sound is similarly appropriate with characters contributing various phrases or squeaks depending on what's happening in the game. The music is predictably melodious and happy, which helps to calm your nerves after a tense mini-game and never becomes annoying. In conclusion, Mario Party 2 is not cut out to be a game that will go down in gaming history. With superb new boards, innovative new mini-games and a better sense of balance and polish, it simply expands on the prequel and doesn't offer anything revolutionary to classify it as a 'new game'. But hey, with the foundations of pure multiplayer fun laid down by the original, Mario Party 2 takes the laugh-a-minute party approach to new heights, providing an even greater social experience, but at the same time providing a generally more accomplished title. It's the perfect game to come back to with a couple of coke-guzzling, biscuit-mun
ching, gannet-like friends after a tough day at work or school (this title is targeted at a younger audience). However, if you're after an engaging 1-player game, or indeed if you are not a fan of the original, look elsewhere because Mario Party 2 is simply more of the same multiplayer antics. Those who own and enjoy Mario Party are strongly recommended to buy the sequel, or at least rent it to check if you think the additions are worth a purchase or part-exchange. For anyone who's unfamiliar with the first title, it really boils down to whether you have friends or family to share the party atmosphere with. Still unsure? That's where your local rental store comes in. Overall, Mario Party is an excellent title that I think should at least be sampled by anyone who appreciates a good laugh, especially if you've got people to laugh along with you.
Just like a board game Mario Party 1 was great fun, so here is the new version, ‘originally’ titled Mario Party 2. If you never played the original, the game is very similar to a board game, you roll a virtual dice to take your turn and then whatever space you land on deems what happens. There are three types of space; blue, red and green. When all the players have taken one turn there is a mini game to be played; the type of game is defined by the colour space the players have landed on. If all the players have landed on the same colour a four player game is played, if one player has a different colour a one vs. three player game and if two have landed on a different colour a two vs. two. The idea of the game is to collect the most stars, you can collect these by either paying 20 coins to Toad (a strange mushroom creature) or by stealing them using Boo (a ghost). You collect coins either by winning games, stealing them through chance time (like a fruit machine), Bowser revolution (all the coins are shared out equally) or using Boo. You get 3 coins every time you land on an ordinary blue space. There are five boards to chose from, each with its own peculiarity. Four player Games ----------------------- These are great fun, its all against all. The games vary enormously and there are about 30 four-player games. Here are a few examples; Hot Rope Jump, a skipping rope made up of flames is swung and your characters stand in a row, the idea is to jump at the right moment. If you miss you will burn your bottom and you are out the last one standing wins. Three Vs One Games -------------------------- These are usually a chance for the one player to steal everyone else’s coins. An example of this is Look Away, which is a bit like scissors, paper, stone. The player on their own has to try to eliminate the other players by looking in the same direction as them. Two Vs
Two Games ------------------------- You have to work with your teammate to win these games. There is Cake Factory where one player has to grab cakes off a conveyor belt, while your partner has to grab strawberries. You then have to put them together in the right order. The team who has made the most cakes at the end of the allocated time wins. One Player Games ----------------------- When you land on a blue space with a * symbol on it you will play a game on your own. I think that this is the biggest let down of the new version. There is only one one-player game on each world (in the original there were several) and this rather takes the fun out of it. However instead of collecting coins in these games you try to get items. These items can do anything from giving you two goes’ in a row to summoning the star to you. The main difference between the original and this new version is that you now can buy or collect items, these cause various different types of chaos. Golden Mushrooms mean you can roll the die three times instead of once helping you to get past dangerous parts of the board. Bowser suits mean you roll your dice and any players you pass have to give their coins to you. There are a few more items but I wont bore you I’ll leave it a mystery. In all Mario Party 2 has improved on the original, the games are more fun, and there are a lot more things that can happen, but they have taken out a few things that were good. For instance there is no major way of losing coins now, in the original if you lost a two vs. two game or a three vs. one game you lost coins, this is no longer the case. In conclusion, Mario Party 2 is an excellent four-player game, the games can last from 1 hour to five hours and it inspires real rivalry. Great game to play with a couple of mates and a couple of beers.
I would have to say that "Mario Party 2" is great, but it's not as good as the first one was. In this game, you play with the same characters and you have 5 worlds to beat. Unlike the original, in this one, when you play 2-player, everybody's (even the computer's) stars count in your favor. The only problem is that the game is too easy to beat, my brother and i managed to complete it within a week. There are some new things about "Mario Party 2" that stand out from the original. The graphics are better and you can do more things along the way in this one, such as set traps and take warps. Also, you can gain items such as mushrooms and skeleton keys to really help you out along the way. Even though i completed it within a week i still go back and play it alot with friends and on my own, as i never get bored with it.
Like a lot of Nintendo 64 games, Mario Party 2 is perhaps a little bit babyish for a big audience. In the game you go round different boards in the 'quest' for stars. Whoever has the most stars at the end wins. Not a very exciting core of a game you may be thinking, but that is only half of the game. Within are lots of fun mini games. After every throw there is a mini game, be it all against all, two against two, or one against three. The mini games are great fun, some might even say, the saving factor of the game. The game is expensive at £40, but the advantage of a cartridge is that it requires no installation and doesn't take ages to load. All the favourite characters are here, Mario, luigi, toad, peach, wario, donkey kong and yoshi, as well as bowser and other minions of his. The game is quite fun, and there's a lot of gameplay in it, that make it a worthwhile purchase. For those of us that can afford it that is!