Frustration! is a fast paced racing game aiming at short play times and exciting gameplay. It was manufactured by Milton Bradley and released in (believe it or not) 1965...
The game itself actually originates from America and is only called Frustration! in the UK. Elsewhere it is called Trouble!
The game can be played by 2-4 players and its ease of play means anyone over the age of 4 should feel comfortable about playing the game.
"How do I play"
The game is turn based. Each player takes control of 4 coloured counters, there are 4 colours in total to help differentiate between the players. These colours can be seen on the box and are red, yellow, blue and green. The first player to get all of their 4 counters to their end destination is the winner. The end destination is just a few short spaces behind where you begin, obviously you cannot move backward or this would be an even shorter game!
Your counters starts off in a 'base'. The base is a 'safe' area but no movement can take place so you are essentially stuck. In order to get a counter out of the base, you will have to roll a 6 on the dice within the plasting popping dome in the middle of the game board.
Once you have your counter out of base, you can now begin to make your way around the board. Sometimes sheer luck will end the game early. For example, you may have popped your counter out of its base extremely early on in the game, and everyone else still hasn't manage to roll a 6 to get their counter out of their base. In this case you're off to an extremely good head start.
When the other players do start to get onto the actual race track of the board, it starts to intensify. If two players land on the same spot, then the last player to land on that spot may send that other players piece all the way back to base. This forces them to practically start the game again.
The only time that tactic is not possible is if a player has managed to get their counter to their desired position. If the counter is at the end position, it cannot be taken and so is safe. It is only on the race course that it is at risk.
When a player has managed to get all 4 pieces to their end destination, they are declared the winner. The game can continue until there is just one person left on the board and they are declared the loser.
Although the game is fun whilst you are playing, you will notice this time flies. It could be that it is flying because the game is fun, or it could be because of the incredibly short playing time. I've found on average that the game typically lasts between 10-15 minutes. To some people this playing time is desirable, for others who like to get stuck into a games detail it might not prove as satisfying. If you are a person who prefers depth or longer games then I would not recommend this game.
I would recommend this game as an introduction into board games for younger children, the rules are extremely simple, the game lasts long enough to keep their attention and the game board is fairly bright coloured. For anyone else that is just looking to kill a short amount of time, this game could also be recommended.
Recommended for anyone with children or just breaking the ice with some new people.
Frustration is a game by MB Games and one that we not only play with our daughter but a game that I remember from my childhood and can remember myself and my cousins fighting over it at my Grandmas house.
The game can be bought from many places such as supermarkets, toy shops and online and generally costs somewhere in the region of £10-£15, you can also buy the game in character options of which we have the Postman Pat version.
The game comes packaged in a pretty tough cardboard box which is great as it does hold on to all the pieces even though it has been well played with and battered about a fair bit. One thing I think is poor with some games is when the box isn't strong enough and you end up with game pieces all over.
The main part of the game is made of see through plastic and has loads of circular points on it to slot the pieces into, it has the colours red, yellow, blue and green underneath which shows each colours home starting point and each colours goal which is where you need to get to, each player also has a go spot outside their home to start a new piece from. Each played has 4 plastic pieces which are cylindrical pieces in the colours red, yellow, green and blue and then there is a dice in the middle of the board which is under a plastic dome and to throw the dice you have to press down on the dome and the dice bounces underneath and gives you your thrown number.
To start the game or to start a new playing piece on the board you have to throw or bounce a 6, the aim of the game is to get all 4 of your pieces around the board and into your 4 home circles. The game is extremely simple and my daughter has been playing this with us since she was 3 although to begin with we had to help with her counting. If another player lands their piece on top of your piece then your piece gets sent back home and that is as complicated as the game gets.
The game is loads of fun and my daughter loves playing with it, she can be a little bit of a cheat in that she will try and move too many places if we don't watch her carefully but then what child doesn't try it on. The game is a decent price and is one that you can play with for many years, the number of years the game has been out tells you how good a game it is - well recommended.
I bought Frustration for my Daughter as it was a game that I had when I was younger.
It is surprising how things have changed since the original game was made. The newer modern version no longer has the push down method of rolling the dice that it once had. So you do not get that metal click that you used to hear when someone took their turn. Instead, each player has a coordinating colour lever that you press instead. Personally I did not know what was wrong with the old method and thoroughly enjoyed pressing the middle down to play. Plus you have to keep taking the levers off in order for the game to fit back in the box.
Instead of plain pieces that you move around the board, you have little genies in colours coordinating with the colour of your team. They are blue, yellow, green and orange.
There is one added change to this game - there is a gold genie that you have in the centre of the board. If you spin and it is the green genie, you can put it in your place. That way you are protected if the other players try to get you out. However, if you land on the red genie or if someone else gets the green genie it gets put back in the middle or given to another player.
I still enjoy this game even though it has changed somewhat. I will be keen to see whether my Daughter will sit through a whole game when she is a little older as at the age of 3 - she gets a little bored.
I can't really remember when my son received the game Frustration but it only really in the past twelve months that we have really started playing it and it is certainly one of our favourite games to play at home! This is my review of the game.
==What is it?==
Frustration is a classic game which is manufactured by Hasbro and MB games. It comes in a good quality, thick cardboard box which is brightly coloured and shows pictures of the game board and some cool looking aliens! I do remember having this game as a child but it has moved on quite a bit since I had it and has come under quite a reinvention to make it look more modern and appealing.
The game is suitable for up to four players but you can play with just two which is really handy for us as there is often only my son and I playing. The game states it is suitable for players aged six plus and advises you should allow around thirty minutes per game to play.
It is a game in which you need to get all of your coloured game pieces around the board safely and in to home before anybody else. This then makes you the winner of the game and as my son likes to say the ultimate frustration champion!
The game requires little assembly to play as the main part of the game is a solid piece of circular plastic with holes all around it for the pieces to sit in as they move around the board. You do need to add little coloured paddles in to a slot which you then press to roll the dice which is situated in a plastic dome on top of the game. This is a new feature of frustration and for the most part I do think it is a good feature but sometimes half way through a game they do come loose if perhaps you have been a little over aggressive in pressing it and so you need to slot it back in to the hole. This literally takes seconds though and so it isn't really a big issue but it is worth mentioning I think.
There are four different sets of coloured aliens which act as your game pieces. There are orange, blue, green and yellow aliens and they correspond to a paddle and position on the main board so you know where to place them at the start of the game. The alien feature is again new for the updated version of frustration and I think this is an improvement on the bog standard looking pieces as these have little faces and just seem more child friendly in my opinion.
The idea of the game is simple in that all of your aliens have a base to begin with and you must press your paddle to roll the dice, only rolling a six will allow your alien to come out of base and in to the coloured starting position on the circular board. Once your alien is on the board you are free to move with any roll of the dice but only a six will release another one of your four aliens. The aim of the game is to get all four of your aliens around the board and safely home before anyone else.
I think my son was probably around four when I bought him this game and to be honest he wasn't really keen on it from the offset as I think he found it boring and his attention span just wasn't long enough to play the game. The past twelve months we have played this game so many times and it has turned in to a real family favourite so I think the age guidelines on the game being aged six plus are actually really accurate in this case.
We love to play this game just the two of us but when my sister visits she also loves to play and I do think the game is more fun with more people playing simply because there are more aliens on the board at any one point and so there is more chance of landing on one of them and sending them back to base which in turn leaves them requiring another six to get back out! Initially my son would become quite cross if anyone landed on him and would also try and avoid landing on me as well but now he has fully got the idea of the game he goes all out to send people to the base and win the game!
I think the name of the game frustration is actually really apt though because it can be quite frustrating playing the game when your opponent has all four aliens out and on the board whilst you are still waiting for your first six! It is equally frustrating to have got all the way around the board and be needing a certain number to enter home and then have someone come and land on you and send you back to base undoing all of your efforts! The fact that this game is frustrating though doesn't make it any less fun as it is quite amusing playing it even if you are doing rubbish! The fact that it is purely pot luck and no skill is required makes it a really level playing field and I think this is really good for a children's game as they are just as likely as you to win.
Another new feature with this game is the addition of an extra dice in the dome which has a green and orange genie face on. If it rolls on green you get to have the golden coloured genie in your base and he will protect your aliens on the board meaning if someone lands on you whilst you are in possession of the genie they cannot send you back to base. If it rolls on orange you must return the genie to the centre of the board if you have it and your aliens are no longer protected. I do like the addition of the genie to this game as it is always nice to have your aliens protected but I have to say that the game can be quite quickly paced, especially if there is more than just the two of us playing and then it can be tricky keeping track of the genie!
The game still looks in excellent condition and seems really well made so I think it is going to be very durable. I also think that this is the type of classic game that just doesn't really get old. I know as an adult I really enjoy playing this game, my sister is nineteen and she loves it too, my son is seven and it is his favourite game at the moment and so there is real scope for this game to be played for many years to come and even passed on down generations as well. I love how it is a level playing field for all involved because it does mainly rely on the roll of the dice and luck but I suppose an element of strategy is involved in choosing which piece to move and such like and so you do need to think a little whilst playing this game.
Generally this game will take us around twenty minutes to half an hour to complete but more if we are playing with more people. It isn't a game that you can quickly fill a gap with as you do never really know how quickly it will be won but for a games night with the family I think this is a perfect choice as it is fun for all in my opinion.
You can purchase this game from amazon for a little over ten pounds at the moment and I think it is a worthwhile investment for years of family fun!
Thank you for reading my review!
Many board games in my opinion where there is dice, come down to luck and a tiny bit of strategy to decide who wins. Frustration is a good example of winning by this way.
Me and my brother had an older version of this years ago when we were kids... and more recently in the last year my daughter had asked me for this when she played it once at school. To be fair it hasn't changed much to when I was a kid, a few small changes such as different more modern box, the older Frustration you also click the bubble in the middle to make the dice "move/roll" whereas on the new one each player has a flicker as you can see in the picture which you need to flick to get the bubble in the middle to use the dice.
You get a couple of bits inside the box which are needed to operate the game. You get the main game board with bubble in the centre, four different coloured flickers - one for each player and an instruction booklet to explain game play and rules.
The aim of the game is simple and a young child can grasp this after a couple of game plays - my daughter has been playing since the age of four and is now a mini expert at the age of six. Each player starts off with 4 little counters in their own colour to match their flicker. Each player must get each of their counters around the board once and up their "home line" under the dice bubble - which is the safe area. To get each counter on the board the player has to roll a 6 - and you can be sent right back to the beginning if another player lands on you.
It is a classic in my eyes, kids and adults love it alike and it can be one you play time and time again. Could be a family game night or just a quick game between your kids and their friends.
Price & Availability
I paid around the £10 mark from a local shop for this - its widely available in a number of shops such as Argos. I can currently find it on Amazon at £14.25 with free P+P at the time of writing this review.
Most people feel frustrated in there lives, what with all the hassles and financial troubles that seem to be bombarding us every single day... frustration, frustration, frustration, getting you down more and more.
So it was just a matter of time before that frustration was taken and some one, somewhere began to make money out of it, and some one actually did.
As many years ago a company called MB games took on the idea of a game which they entitled Frustration and since it became quite a popular game it wasn't too long until they did what most companies do with a good idea, they changed it to resell it as a new and improved product... only as per usual in these situation, when a company comes up with this sort of idea, things don't quite go according to plan, leaving more than the company directors frustrated.
Personally I have played the original game many times and enjoyed it quite a lot, so when I came across this new and improved version I decided that I would buy it in the hope that it would be just as much fun... but is it???
Firstly though, I want to tell you about the original game of frustration, which was a simple idea in simple times, with each player having four pieces and, with the press of the dome in the centre, which housed the dice, trying to get all four around the playing board without any of their opponents landing on them, sending them back to their starting positions, ready to start going round the board again.
And this upgraded version is more or less the same game format, only one or two little differences have been added.
Those differences are that the dice no longer needs popping by pressing the dome and one of the dice has a little genie embedded onto it, which I will explain later.
This newer versions board is shaped in a circular pattern, with 28 holes going around the outside and four holes in each of the four 'home runs', as I'll call them.
There are four playing pieces with each player choosing a colour, either green, blue, yellow and orange.
How do you play the game then..?
The first player has to roll the dice, or more push their coloured 'paddle' which is on the side of the board game, (the rules state that you have to throw a six to start), which then pops the dice which are in the dome in the centre of the board game itself, (in the original game there were no paddles and you had to push the dome with your hand).
The player then moves one of their pieces around the board in a clock wise direction, depending on the number on the dice. With the second dice having a little image of a genie on it, (the reason for the genie I will explain later).
When a players piece goes all the way around the board they then go up the 'home run', (I mentioned it earlier? This is the four holes which head off the main holes which go around the edge of the board).
The aim of the game is to get all four counters round the board, then up the centre path, with the game being won by the first player who gets all four counters into the four holes on the 'home run'.
The frustration of the game kicks in as if a player lands on another players piece then the piece that was landed on is sent back to that colours home forcing them to start their circuit all over again.
But this is where the Genie in the dome comes into play as if this pops up on a players turn then this players pieces are safe from being sent back to their home, to start their run all over again.
I mainly remember the original game and this one is more or less the same game, even if they have tried to improve it with a couple of additions.
Sadly though those changes really didn't need to be made at all as, for me, the game was best left as it was.
Don't get me wrong, it's still the same game at the end of the day, or night, or when ever you want to play it, being the same rules, almost, except for the rather odd addition of the genie, which, for me, doesn't have to be adhered to.
The layout is pretty 'funky', although I do feel that there was nothing wrong with the old style but when the powers that be decide to make a change, to probably keep up with the trend of the day, which forced them to head down the 'funky' road.
The coloured paddles are pretty sturdy as they seem to be able to handle a few whacks; believe me, I've whacked them quite a few times during many games.
But to be honest I feel that there was no need to add the paddles as the original way of pressing the dome in the centre of the board was good enough, but
Playing the game is straight forwards, simply hit the paddle to see what number appears on the dice, move the appropriate number holes with your piece; maybe sending another players piece back to there home base, until all four of your pieces are safely on their home run slots... game won.
And playing it this way certainly creates the titles name, especially if it's your piece that a player lands on and sends you back to the start, yet again.
Each game can last about twenty minutes, maybe more, maybe even less, but it all depends on how many times a piece gets sent back to the start. The more times this happens the longer the game lasts.
The age range is supposed to be 6 years and above, but I suppose that as long as a person can whack the paddle then most ages can actually play it, although do watch out for those little people who like to put things in their mouths as the counters can be swallowed quite easily.
As for the price of this frustration game...
Well it sells for around the £10 to £15 region, which is not too bad at all.
But for me, I'd have been happier if they'd left the original as it was, leaving out the 'genie' and the paddles so that it was a simple game of pressing the central dome and going around the board until you got all your pieces home.
But this new version is well worth buying, especially for those rainy days stuck in the house, (which is usually during the kids summer holidays), so give it a go and see how frustrated you can get.
In all, it's a fun game to play and, as the title suggests, it can be a little frustrating, especially if someone keeps landing on your pieces, sending you back to the start, then the game could last for quite some time.
© Blissman70 2012
I remember having this as a kid, but more recently the design of the box and indeed the look of the game itself has changed, making it look a bit more 'modern. It's not the most thrilling of games, and yet it had an enjoyable quality in its simplicity.
Frustration is a Habro game that's been going for a little while now. It's suitable for 2 to 4 players and the game play is quite straightforward, making it suitable for children aged 6 and above (and adults too, of course!). You get 4 counters of 4 colours, one colour per player. Inside the box will also be the board; around the outside are squares you move across, in the centre a 'slam-o-matic-, and 4 paths leading up to the centre with 4 spaces to put your counters in to. The idea is that you try to get around the board from your starting position and get all 4 of your pieces back in to your path. The first person to do that wins. Of course, there are a few rules, such as having to get a certain number in order to first move your counter from the starting position.
The slam-o-matic is basically a plastic dome that's slightly flexible. You push down on it and it 'pops', shaking up the die inside with a satisfying pop sound. This will then tell you how many spaces you can move one of your counters. If you get a certain number, you can choose to move a new piece, and try to move more than one of your counters around the board in one go. There is some degree of strategy, but it's still very much a game of luck. You need to be prepared for the chance of another person's counter coming up on yours and sending you back to the start. It can, therefore, get frustrating; you may have all 4 of your counters out and be over half way around the board, only for the person next to you to get some lucky rolls of the die and send all your pieces back to the starting line.
This isn't a game that really inspires or teaches anything particularly useful at the age of 6+, but it's a reasonably fun game to pass some time. I actually used to quite enjoy playing this, always keeping my fingers crossed for a lucky roll. There's a nice sense of satisfaction getting all of your counters to the finish, but it takes some time and patience as you need to get just the right numbers on the die to get the pieces to fit in the 4 finish places. I believe a few tweaks to the rules have been made to up the game's sense of enjoyment, but I actually quite like its simplicity. It makes it easy to play so that almost anyone could join in.
At its RRP, this is about average for a board game, and I would say it's a reasonable quality set that should last a while, and being made by Hasbro, that's what you'd expect.
[Also reviewed by me, gothic_moon, on Ciao]
Well Frustration is a game that reminds me of my childhood, and what a lot of happy memories it sparks off in my mind. Being one of 4 children, we spent many a Sunday afternoon playing games, and to be honest when we all get together we still enjoy a good games night (with the added benefit of alcohol these days...) Anyway, my 5 year old daughter is a massive games fan, and she received this for Christmas, which I was very excited about! But when we opened the box, to my horror it has completely changed from when I was a child (some 20 or so years ago now - eek am I really that old??)
Instead of the clear plastic game board, the plastic moulded slots for your pegs, and the dome in the middle which you push with great force to get the dice to jump, we now have a game board constructed from white plastic and cardboard (yes cardboard!) and the dome in the middle looks the same, but to make the dice jump you have to use one of four paddles located around the edges of the board (also known as the 'slam-o-matic'). And also there is not just the one dice, there are now two dice - one with numbers on and one with a Genie on. Yes, they could not leave the game alone, a game that clearly worked and has done for years, they decided to jazz it up a bit and add confusion to the game by including a 'Genie'. I will move onto the Genie a bit later on.
Within the box you will find the game board which is made from white plastic and cardboard and has slots around the edges for your player pieces, and has a clear plastic dome in the middle which houses the two dice. You also have 12 people (they used to be counters but now they are angry little people - designed to look like they are frustrated I suppose!). The people are in 4 different colours - blue, orange, yellow and green. You also get a Genie which is a larger version of the people and he is gold. Finally there are 4 paddles, which you fix to the side of the board at each players location, and these form the slam-o-matic feature.
==Aim of the Game==
The game can be played with 2-4 players, and the aim is to be the first player to get all 4 of your people around the board and home before anyone else. Sounds simple, but what is *frustrating* is that other players can send you back to the start, even if you are nearly at your destination! The way they can do this is by landing on a space occupied by you, if they do this then they just take your little man and send him back to the beginning for you to start all over again. Frustrating! Especially if it happens more than once.
There are a few rules when playing, and that is that you must throw a 6 before you can even get one of your men off the starting blocks, but if you do throw a 6, you can then have another turn, which is nice. As I said earlier, if your man is going to land on a space occupied by another player, you can take that space and send their man back to the start. When you are in a position to start getting your men home, you have to get the count exactly right - for instance if you are 3 spaces away from home you have to throw a 3 to get there (or a 2, then a 1 - you get the idea).
For some reason the makers of Frustration decided to add an extra element to the game, and I am not entirely sure why. The Genie is a golden statue that sits on top of the plastic dome in the centre of the board, and if the Genie's face pops up on the second dice, then the player who threw the dice (I say threw but I suppose I should say the person who 'slam-o-maticed' the dice) gains the powers of the Genie. And this means that they are protected by the Genie, so if another player was in a position to send them home, they can't because the Genie is protecting them. I suppose this reduces the 'frustration' element of the game, but I do believe it adds more confusion, especially when you are used to playing with just the one dice it is easy to forget to check the Genie dice, I mean who wants to be checking for a Genie when you can be moving your men closer to the finish line?!
For a person to relinquish the powers of the Genie they have to throw another Genie face (with a different coloured background) and then the Genie is returned to the centre of the board. If another player throws a Genie face, then they take control of the Genie whether it be in the middle of the board or in another player's possession.
==Playing The Game==
When I started playing this with my daughters, it was like reliving my childhood once again, even if the game board is totally different and the men have changed, the aim of the game is still the same - get your men home as fast as possible! And then I realised that we had forgotten about the Genie, so on our next game we tried really hard to remember to use the Genie during the game, bearing in mind that my kids are 3 & 5, it was up to me to prompt them about the Genie thing, as well as telling them how many spaces to move their men. With my children being only young, the frustration element of the game is heightened because they do not quite grasp the idea of moving another player's men back to the start and they tend to get really angry and I suppose quite confused, and sometimes waiting for a 6 can seem like an eternity, especially for a competitive 5 year old! Add this to the confusion of the Genie just makes it all the more frustrating for them; to be honest we often play without the help of the Genie, especially if my 3 year old is playing, who is impatient and easily distracted.
Having said all that, the game is actually recommended for children aged 6 and above so my kids are obviously a bit young to get full enjoyment from the game, but I do believe they have the ability to play the game pretty well albeit with adult company, and without the aid of the Genie.
What I love about this game is that adults can enjoy it too, even though the idea is so simple, it is so satisfying to see your opponent inches away from victory and to then send them back to the beginning. And it's because of this that the game can last for a long length of time, it's not one of those kid's games that is over before it's even started, this can go for ages. It can ignite competitiveness in you that you never knew existed, and you can even have some sort of strategy in mind about whether to release one of your men every time you throw a 6, or to get one safely home as quickly as possible before unleashing another man into the terror of the Frustration board.
==Some Bad Points==
As you may have guessed, I love a game of Frustration, but I am not overly keen on this new version and this is for many reasons.
Firstly, I don't like the way they have changed the board - the old version was much better and the counters slotted in and out of the slots with ease. These little men can get stuck in some of the holes, especially the ones where they start from - and if you tug too hard you can shake the whole game up and other players can be dislodged by accident.
Secondly, the slam-o-matic feature I do believe takes away some of the original enjoyment of Frustration - I used to enjoy pushing down the central dome and hearing that classic 'pop' sound as your dice was jigged about inside the dome. The slam-o-matic is overrated, and also because each player has a 'paddle', another player can jump with their turn before you've even read your dice. Especially if that player is aged 3. And another extremely frustrating thing about these paddles is that the game won't fit back into the box when these are attached, so you have to un-attach them after every game in order to put it away - like that's not going to get tiresome.
Thirdly, I'm not keen on the Genie. I find it adds unnecessary confusion to the game.
And finally, I think the quality of the game is not as good as it was back in the day - the plastic seems flimsy, and part of the board is made from cardboard which I was really disappointed with, to say the least.
I just think they have taken a brilliant game, and ruined it, basically speaking.
The game of Frustration, I love. But if it aint broke, don't fix it. Frustration is an extremely enjoyable game for young and old - a true family game, but this new version just doesn't live up to its reputation. I do believe you can still buy the original game, so if I was to choose I would go for the original every time.
It's really hard to know whether to recommend this game or not because the actual 'game' is great, it's just the added extras and the way they have changed it is not to my liking. So I will begrudgingly recommend it, but if you are classic Frustration lover then try not to be too disappointed. To be honest, thinking about it now, for a child aged 7 or 8 or older, seeing this game with fresh eyes they will probably love it, and the Genie may make it all the more exciting for them. They won't have fond memories from the 80s of playing the classic version - perhaps it's just me and I am old and set in my ways - I don't like change!
You will find this game in many toy stores and internet locations - I have seen it in Toys R Us, B & M Bargains and you can expect to pay about £12.99 for it.
Frustration is now made by Hasbro - the largest board game manufacturer in the world.
---The Game in The Picture---
The game I am reviewing is the one with a pop-o-matic in the centre that you press for your score and then you move your pieces aroudn the baord. The illustration is a newer revamped version which is circular and you use weird little paddles to play.
---Why I Like the Game---
This game definitely brings back happy memories of my childhood in the 1960s.
Our original game had little wooden playing pieces (I still have one as a memento!) - but the modern versions are of course plastic.
I had the game in the 60s and we thought it very innovative - we had never seen the pop-o-matic method of using a die before - so we thought it very trendy!
It also meant you did not have the problem of the die falling on the floor all the time - which could be irritating.
The pop-o-matic was a transparent dome in the centre of the board and you pressed it down till it 'popped' back up - thus shaking the die. It also made lovely popping sound when pressed.
Inside the box is a plastic playing board with holes around the sides to hold the four different coloured plastic pieces.
The aim of the game was to get your four coloured pieces back to their 'home', you could have red, blue, green or yellow - a bit like Ludo.
As it was often only my mum and myself playing we would often have two colours each - and then 'race' each other around the board to see who would win.
You had to pop a 6 to start, and if you landed on an opponents piece they got sent back to the start - so it could go on for ages.
You also had to roll the exact number to finish - which also meant you could be stuck waiting for it to turn up for ages while your opponant caught up and finally won - and if they landed on one of your pieces you got sent back to the start anyway!
On Amazon the price is reduced to £11.57.
Available from lots of toy retailers both in the High Street and on line. Is available on Amazon and at Argos.
I bought one for my boys a few years ago as I had such fond memories of it.
Unlike many newer games you do not need a degree to understand the instructions before actually playing - and it is suitable for most ages so long as they can count up to about 20.
Frustration is a great board game for kids starting out which is on the market for around ten pounds. I first got this when I was 6 years old and spent numerous hours playing with my brother.
It is a simple game where 2-4 players can join in. each player starts with four pieces (I wouldnt advise on players under the age of 5 playing as these pieces are small and chokeable). The idea of the game is to get each player home. The winner of the game is the first player to get all their pieces home. All players start in their own base and you need to roll a six to leave you base and start going round the board. Once on the board the idea is to make a full rotation clockwise round the board and get safe into your home. If you land on another player they have to return to their base and role another 6 to get onto the board. The rules and game are not too taxing but does not mean the game is not fun.
Inside the game is a big plastic board and 16 pieces in sets of four different colours: blue, yellow, red, green. The pieces fit perfectly into plastic grooves built into the board. These grooves are used to move around the board. The dice is held in a fascinating contraption in the middle of the board. It I held in a plastic dome which you push down on. This flips the dice and rolls in the dome. I really like this as it makes it impossible to lose the dice. The board is very durable and the plastic is strong. My family have often dropped (and even thrown in fury) the board and it still is as good as ever.
It is a great game and very easy for kids to pick up.
Not only is this the name of the game but it just so happens to be what I have been experiencing in trying to locate it, to enable me to review it. Finally I have the game here before me and so can begin my review.
Frustration, another classic MB game, dates quite way back. As it's been around for a long time, they have updated and produced many variants of the game. This in itself proves the popularity of the game.
This game is what they call "The exciting pop-o-matic race game" better known as Frustration.
The game itself consists of a plastic playing board with 60 molded clear plastic slots, in total, into which you place your colored pegs in order to play the game. 16 colored pegs, four of which are yellow, four of which are red, four of which are blue and four of which are green. In the middle of the game board, is a clear plastic dome fitted with a metal strip in order for you to be able to press the plastic dome and make the dice which is contained inside pop and turn over, hence the pop-o-matic name.
The 60 molded plastic slots are displayed on the board as follows:
28 sit around the game board, these slots can and are used by all players.
At each corner of the game board there are four plastic home slots, four for each color, these spaces are only used by the color that is stated on the board, it is the place where you start the game and also where you get sent back to if another color lands on top of you, this is called being sent home, to begin again with that particular peg.
Leading up to the pop-o-matic dice in the centre are four more plastic slots, four for each color, these are numbered one to four and each color has their own set, this is where you need to get your pegs in order to win the game.
This makes up your game board.
Playing the game
To play the game everyone pops the dice until the dice lands on a six, everyone needs to pop a six in order to move, once a six has been popped by someone, they can move a peg onto the start arrow of their own color and pop again. If sixes continue to be popped, then that player continues to move his or her pegs. A six must be popped before a peg can be moved out of the home area.
Play begins and remains in a clockwise direction throughout.
Once two or more players are up an running in the game it starts to get frustrating, this is when you will more than likely pop a number enabling you to send another peg home, you must move the exact number of spaces and land exactly in the same position as another color peg, you then send that peg home and take it's place on the board. The player of the color sent home now has to pop a six to get back out. As you move your pegs around the board you will arrive back at your home area, this is when you leave the main board following your own colored arrow and work your way up to your four winning spaces.
You must move exactly the amount popped on the dice, this could mean you are backwards and forwards until the correct number is popped. Once all four pegs of any one color are correctly positioned in these spaces then that player is the winner.
Sounds easy and it is, it is just very "frustrating" after taking forever to get out, only for someone to send you straight back home.
For ages 6+
You can purchase Frustration from Argos, currently for £10.19 or I'm sure you would find it on Amazon for a cheaper price.
We have had this game for so long, it's difficult to remember when or where I purchased it from.
From time to time we have, an old board games night and this game among others, does get dragged out. We like it because it's easy, no effort is needed at all to play this game and anyone can play. My son and I have played two colors each, this makes it a bit more interesting, but still just as frustrating.
MB did well with this particular game because I can see all ages being attracted to it. I have to say that this game is incredibly durable it has lasted forever and is still going strong, the only thing that shows it's age to me, is the fact the metal strip where the dice sits under the plastic dome has rusted, but although this has discolored the inside of the dome somewhat, we can still see the dice and it still pops and works as good as it always did, so it has in no way affected our game play. It's a tough little game that has definitely been put through it's paces, but it has in all honesty, survived.
Well worth whatever it was I paid for it, the game is still, in my opinion of very good quality. I can fully recommend this game and will give it 5 stars because the game seems to be indestructible.
Thank you for reading my review which is also posted on Ciao
I used to play Frustration with my sister when I was about 10, and in the process of growing up managed to lose this gem of a game. I recently found in a charity shop for £2 - WAY underpriced for such a quality game - and decided to buy it, although I'm 18 now!
The basic jist of the game is to get all four of your counters out onto the board, and all the way round back home before the other players do. The main unusual feature of the game is the way that you roll the dice. Instead of loose dice to throw round, you have to press this plastic ball thing fitted to the middle of the board which contains the dice and "throws" them for you. When you press this plastic thing down the dice pop up and the number changes! You need a 6 to actually get out onto the board (or that's at least how we play it in our family) and then as I previously said you just make your way around the board. However, if you land on another players counter on your way round, you essentially knock them off the board and they have to go back to their starting position and start again.
I have spent hours playing this game with my family when I was little and now with my boyfriend and friends! It's great for all ages, and is really simple to catch onto which means you can easily explain it to people who haven't played before. It's also great for kids because it's bright, colourful and entertaining; it's funny watching some people when they do become 'frustrated' by the game, and it can be great in that respect to get to know each other better and have a great laugh.
I would definitely recommend this game to young families and students! It's a great laugh, easy to play and you can normally find it quite cheap in charity shops. Much better than spending £30/40 on a console game in my opinion!
Hope this was helpful :)
Recently, in a bid to make a change from the usual routine of watching TV all night every night whilst in the flat, myself and my girlfriend decided to try a few board games out and spend a bit more quality time together doing so. One of the first games I bought in doing this was perhaps not the best choice for a couple looking to relax, and myself being a fan of quiz games, but I have so many fond memories of this game as a child that I simply could not resist when I saw it in the local toy stores board game department.
The nostalgia hits me as soon as I open the box and I see that chunky semi circle in the middle of the board that holds the dice. Pressing down on it to pop the dice into action brings back memories of the days when as a young lad I used to sit round with my little sister and parents and play this for hours on end.
My girlfriend did not seems overly impressed and being 25 I did feel that I should have bought something else.....but who cares!!! Sometimes nostalgia wins through.
Basically this came revolves around you having to take your coloured four pieces around the board and lead them back home first without being taken, impeded or stopped in anyway. Harder than it sounds when you have two to four players vying for your blood! Why the game is called frustration is simple.......you will get annoyed!
The concept is so simple yet the amount of ways and times you're poor little peg will be almost home before getting harshly taken will cause you frustration. It's a game that is truly fun until the very last person has come home because you can go from being in a commanding lead to a dead cert for last within one turn.
The game used pegs and peg holes to move around and the dice is as mentioned in the famous popper. It's a well constructed piece of board game and isn't the usual feeble cardboard that will tear. Its mainly plastic and solid at that all will last bashing and playing over and over again.
It's a perfect game for people of all ages, as long as your child is of the ability to count they can join in too so it really is that simple.
The more simple the fun and one game can last hours so this is well worth investing in particularly considering they have dropped the price of this range to such a low £7-£10 now.
Its probably better for families as adults may be better suited to titles geared for them but at the end of the day if we enjoyed it then so be it.
Frustration was fun and enjoyable when I was 5, was a way to bring the family together when I was 15 and is fun with my girlfriend now at 25 and Im sure when Im 70 and the grandchildren come round for tea this is the first game Ill be getting out1
Long live Frustration!
Also on CIAO
As a child I played lots of board games with my family. At Christmas my brother or myself would usually find a games compendium amongst our gifts. I always found these exciting although, in all honesty, only a few of these games would have been played. Ludo was always a popular game, as was snakes and ladders. Remember these?
We acquired other games. I would play Scrabble with my mother, and that was definitely one of my favourites. If it was just myself and my brother, who is a little older than myself, the chosen game would often be Monopoly. I found this game to go on too long, and I could never win against my brother, who would cheat. I've never really been a cheat. Don't think I'm on the ball enough, to be quite honest. Anyhow, I did sort of get my own back when we palyed cards (we favoured Trumps or Rummy) and I could see which cards he held as the image was reflected in his glasses!
With my own children I found that games often lead to tears. They can be too competitive at times, which I don't believe has come from me. I'm always pleased if I'm not last! We still played games such as Scrabble, Cluedo and the noisier ones such as Hungry Hippos but a firm favourite was, Frustration.
My first two are close in age, eighteen months only, and were always very close. They didn't argue too much and they learnt Ludo, and other games, fairly peacefully, and then Father Christmas delivered Frustration. They had worn this game out when their two younger siblings became old enough to play, so a new Frustration game was purchased.
Frustration is basically Ludo, but more fun. It's designed for two to four players and each starts with four pieces (counters-though they are sort of cork shaped) in one colour, either blue, green, red or yellow. Mine could even argue over which colour they wanted to be! Everyone starts at their colours base, with all four pieces and then the popomatic is 'popped.' This is where the fun starts, and the noise! Whoever gets the first six starts. A six enables you to move your first piece onto the board and with a six you can have another go. The object of the game, as in Ludo, is to get all four pieces safely around the board and home. First one to get all four pieces home is the winner.
The frustration involved is because your piece, especially with four playing, will very likely get taken repeatedly even, when a rival player lands on the same space as you occupy, so takes you putting you back to your starting position. This is particularly frustrating when you are waiting to 'pop' the number which will give you the correct amount of moves to get you home. You teeter, feeling you're almost there when' POP' and someone takes you.
Now my youngest is seventeen and her next in age sibling is twenty. He is at away at university but when he frequently visits, with his girlfriend, out come all the games and most evenings we play frustration.
I think since my son began his primary teaching degree he has regressed to childhood as he has to think of games relevant to primary aged children, and then fancies playing them himself! It is fun though to be able to play games as a family and turn the television off for a change. I'm wondering if he will ever take up chess again.
It might also be worth mentioning, with regards to Frustration, that when I was working with special needs children, I took this game into school and it was a great success. It can help with counting and is more fun for young children with the popomatic dice than ordinary Ludo. Most board games are beneficial to a child's learning.
An updated version of this game can be purchased from Argos for £9.99
Thank you for reading.
A similar review can be found on Ciao by annelorraine1
Frustration is a game that I have come across twice in my life - in my childhood and now at university. Over approximately a 10 year period the game has changed to a degree, perhaps becoming a little more complex, but the basics that make this game great are still there.
The aim of the game is to get your four coloured pegs (blue, yellow, green or red) from the start (which I'll call 'Base'), around the circular board and safely home, before the other players. Simple, yes? It's not quite this simple I'm afraid. First, you must roll a six to get one peg out of Base. Second, no two pegs (either your own or another player's) can share the same hole. If another player lands on your spot, effectively catching you, your peg is sent back to Base where it is stuck until you roll a six. Finally, to get all your pieces Home you must roll the exact number to get them into a spot. For example, if you are 1 space away from the four empty holes, if you role six you cannot go in - it must be 1, 2, 3 or 4. Also, like with the rest of the game, if you have a peg in one of the Home spots you cannot use that hole. Confused yet?
The newer version of the game incorporates a Genie. If you roll a green genie you own the genie, which protects you from being 'taken' by another player. However, if you then roll an orange genie you must place it back in the centre; or if another player rolls a green genie you must surrender it to them.
The original Frustration had a dome in a centre, which you pressed to roll the dice: this would always be followed by a click and a pop! which provided plenty of amusement - and perhaps irritation for parents, especially if playing a long game. The newer version has lever's by each of the Base's, which you press to roll the dice in the dome. I feel this takes some of the fun out of the game, as not only do you not get the delightful Pop! sound, but if you get even a little too forceful with the levers, they fall off.
The pieces are nice and big, so little fingers are able to use them easily. The holes aren't too tight so pieces are secure without getting stuck - although I have found that the Genie piece did tend to get wedged into the dome or the Base. The original board is bigger and square-shaped, the plastic is clear and the backing card is colourful & contained within the plastic. The new board is rounder and more compact, the plastic is white with a few card pieces on top to decorate it. It is also raised, whereas the original board is flat. The only major flaw with the newer board are the levers - they are removable, which does sometimes lead to them falling out when you're attempting to roll the dice.
If buying this game, I would definitely recommend the older version (pictured) as I have always found this more enjoyable, and far less complicated than the new version (with far less rows over who should have the Genie!). There are less parts to the older version, so less chance of loosing parts. Plus, the delightful Pop! sound of the dome as you attempt to roll the six can provide entertainment - and eventually Frustration - for hours.