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Many exciting Nintendo announcements were made at this years E3, but what I anticipated the most is the release of Luigi's Mansion 2 on the Nintendo 3DS. Luigi's Mansion was an excellent ghost busting adventure that still seems a little under-appreciated. One of the launch games for the Nintendo Gamecube back in 2001, Luigi's Mansion allowed Luigi to step out of his famous fellow moustachioed brother's limelight, and become the main hero. The premise was very simple, somewhat predictable, and no twists present, but it was an enjoyable story nonetheless. It all begins when Luigi recieves a strange letter from his brother Mario which leaves Luigi convinced that, rather mysteriously, he has won himself a mansion. However, upon arriving at the mansion's destination, Luigi is greeted by Professor E. Gadd, who explains to him that the mansion suddenly appeared in this spot just a few days earlier. The mansion is over-run with ghosts, and it turns out that Mario has gone missing somewhere inside too. Now, armed with just a torch, a "Gameboy Horror" (a device where maps of the mansion can be viewed) and the Poltergust 3000, a modified vacuum cleaner which is designed to trap ghosts, Luigi must travel deeper and deeper into the mansion in order to save Mario. The premise screams "Ghostbusters", and in all honesty, I think there is some level of homage here for these hugely successful films. Replace the Proton Pack with a Poltergust 3000, and voilà, Luigi is the somewhat reluctant latest recruit. The controls take a little getting used to, but once mastered, they are easy to continue with. Some may find the idea of Luigi shuffling around the mansion rather than running or jumping a tad frustrating, but Luigi's slow pace helps the player to take in more of the creepy atmosphere that the game is trying to convey. Catching ghosts is perhaps the most enjoyable aspect of Luigi's Mansion. With the basic enemies, simply aim the torch directly at them to stun them, and hastily suck them up with the Poltergust 3000 until their health (bottom left of the screen) is reduced to zero. As the game progresses, the enemy types become more varied, and somewhat trickier. At this point, the Poltergust 3000 can be upgraded, so that it has several uses, such as firing ice, water and objects. The Poltergust 3000 can also be used to suck up treasure, which will increase your end of level rating. The mansion serves as a maze of rooms. As the player explores, they will find that many doors are locked. Enter an open room and clear the room of ghosts, and you will earn a key to open up another place in the mansion. I feared that this mechanic would become too repetitive quickly, but thankfully each room is completely different from one another, and the variety of bosses help to keep the game-play refreshing. Puzzles are introduced into the game at times, such as using special items in order to coax the bosses out for a showdown. These puzzles are not too perplexing, but are fun nonetheless. It is advisable to keep checking the maps on the "Gameboy Horror", as fumbling around in the darkness with merely a torch can get a little disorientating at times. The look of the game is rather beautiful. Whilst the lighting for the most part is dark, allowing the torch to be the main guide, the ghosts are of a multitude of glowing, vibrant colours. The animation and the look of the mansion have been excellently rendered, and due to these factors, I believe that Luigi's Mansion would translate well in High Definition (something which Luigi's Mansion 2 will be treated to). At times the graphics can get a little pixelated if the camera is taken in for close inspections, but this is a very minor criticism, and was to be expected for a game of this time. The use of sound is another excellent touch to this game. The soundtrack is very subtle, thus allowing the player to embrace the silence of the mansion, and listen out for the ghostly wails that sound out amongst the collection of rooms. The more ghosts Luigi encounters, the more scared he becomes. This fear is reflected in his voice when he hums along to the games music, or calls out for Mario, which makes a nice little touch. Once the game is completed, there is the option to play the "Hidden Mansion" mode, which completely flips the mansion's layout. Bosses move faster, and enemies become trickier. Luigi's Mansion is not an overly hard game to come to grips with, so the real challenge definitely lies in this mode. The main game only takes about a day to complete, which is a shame, as it had the potential of adding a lot more if it was longer. While it may not win over all Super Mario fans, Luigi's Mansion should be applauded on how different it is from the previous games in the Mario series. The graphics look great for a starter Gamecube game, the soundtrack and setting are irresistibly spooky, and the game play is incredibly fun. People of all ages should be able to complete this, although some children may find the atmosphere at little disconcerting at times. Luigi's Mansion is definitely an under-rated gem that deserves a bit more recognition, and still stands as one of the greatest Gamecube releases. The Gamecube disc will work fine on your Wii console and a Gamecube controller, so I recommend checking this game out before we are graced with Luigi's Mansion 2! *Also on my blog, 8-BIT Girl http://8-bitgirl.blogspot.com/2011/07/under-appreciated-gem-luigis-mansion.html * *Also on Ciao under "MonsoonBaby88"*
Luigi's Mansion was a launch title for the Gamecube in the way back when of 2001. This was one of the first games I played on my shiny new console (right after Rogue Squadron, I was Star Wars mad back then.) While the game was short, it was a great experience and remains one of my favourite games on the 'cube. The story is pretty simple but provides for a nice setup. Luigi has won a luxurious mansion in a contest he didn't even enter, arranging to meet Mario there; he arrives in the dead of night and finds the castle infested by ghosts. After being rescued by an old man with a modified vacuum cleaner, Luigi is informed that his prize has only appeared in the last few days and that Mario entered shortly before he arrived but hasn't yet left. The old man, Professor E. Gadd, provides Luigi with his ghost hunting vac, The Poltergust 3000 and a handy "Gameboy Horror" containing detailed maps of the mansion, and off you go to rescue Mario and solve the mystery of the mansion. The castle is a giant maze of corridors and locked rooms, each room begins in the dark and must be cleared of ghosts before releasing a key to another part of the mansion. Ghosts range from simple, colourful spooks you'll find in every room to troubled spirits that must be appeased or distracted before you suck their souls into your hoover of doom. Each room in the mansion is essentially a small puzzle but part of a larger quest to unlock every room. Fortunately each room is interesting and what begins as a simple ghosthunting game unfolds into quite a varied and intriguing adventure. Gameplay is original and not the traditional platforming style the series is famous for. Luigi is unable to jump or run, instead he shuffles around with his vac, flashlight at the ready. sucking up the basic baddies is simple, stun them with the flashlight then blast them with the vac. This becomes much more varied later as the game asks more of you before allowing you to suck up more powerful ghosts. You will also upgrade the vac as you move on, allowing you to blow elemental spirits out; burning, freezing or otherwise inconveniencing your foes. While sucking up your enemies can be tricky, it's largely very simple gameplay. The game focuses its difficulty on traversing the mansion and works better for it, I feel. The story moves along at a nice pace and thanks to a seamless joining of cutscene and gameplay, each revelation feels truly like part of your own adventure. The entirety of the game could probably be completed in a day but it feels so tightly designed that it never feels like a waste. The presentation of the game is absolutely beautiful. Off the bat Nintendo seem determined to show the capabilities of the Gamecube here and some lovely effects are on show. The mansion is beautifully rendered and given a makeover in HD, it would probably still look great now. Luigi himself is probably the most dated element, but then he's wearing big white gloves and a big green hat. The lower polygon count shows up a bit more on these more stylised elements. Some of the most impressive features however are the particle effects and shading techniques. Everywhere he walks, Luigi kicks up realistic plumes of dust and throwing his flashlight around casts shadows and reflection around the room. Times may have moved on but Luigi's Mansion is one of those wonderful games that still seems to look exactly as it was supposed to look. This is a game that also has a lot of fun with audio. Music here is based around the same theme, a slow comedically spooky piece of music that totally fits a haunted house in a cartoon world. This piece plays in the background for the majority of the game, something that probably should annoy but the music is understated enough to blend in. However, it's not the only music you'll here. As you work deeper into the castle, Luigi will begin to hum along with the music. Lose a bit of health and wander down a dark corridor, Luigi's humming will become distinctly nervous. It's a nice touch that illustrates just how full of character this game is. Every so often, Luigi will also shout out for Mario. He never comes but it's nice to see he cares. As I mentioned, Luigi's Mansion is not a long game, nor is it a particularly difficult game. It is however, quite fun while being reasonably stimulating for the brain cells. It moves along comfortably with each room being something of its own exhibit. It looks lovely, even by today's standards and is a great title for all members of the family. Also, it's nice to see Luigi taking a starring role. I'm not too fussed for fictional sibling equality, but it puts a nice spin on series conventions and offers a bit of variety. I can firmly recommend this. As with all gamecube titles, this can be played on a Wii, however it requires a Gamecube controller to play. These aren't hard to come by though.
Luigi's Mansion, this was a release title for the game cube, strangely for a Nintendo console it starts Mario brother Luigi. On to the story Mario has be kidnapped and its up to his brother to go and rescue him. You take control off Luigi armed with a flashlight and a crazy looking ghost vacuum you have to navigate through a used house capturing ghosts and collecting coins. the game makes great use off the game-cubes controller, for example the C stick is used to capture ghosts in your hover. The game takes you by the hand for the first few rooms showing you how to control yourself and your tools. Its a simple game when you break it down, capture all the ghosts, collect all the coins, then find the key to open the door into the next room. So sounds simple and it is, however it is very playable and it will keep you coming back for more. I found the game to have a great difficulty cure, meaning that you get time become accustomed to the game before the levels get to hard Its bright and colourful, it looks great on the screen even now. I takes around 10 hours to finish so for the price you can pick it up for how, that's great value for money. One final point you do not need a game cube to play this, just a Wii and a cube controler
Luigi's Mansion was one of the first games I ever owned for the Gamecube and is another Nintendo offering. The game iteself features simple controls with addictive gameplay which is normally a success in my book. The last thing you want with a game is to be fiddling about trying to work out how to use the controls and then can't get into the game at all. The gameplay is pretty easy too which is a bonus. For some it might be too simple I guess but I enjoyed it. I felt for me anyway there was always a challenge and it was interesting. It reminded in some way of Ghostbusters. The main and relatively simple objective in this game is to catch ghosts within Luigi's Mansion. The aim is to eventually save Luigi's brother Mario from the clutches of a haunted house. To catch the ghosts Luigi has to rely on a vacuum cleaner type machine, so nothing as advanced as the Ghostbusters used! Luigi moves around the mansion sucking the ghosts into nothing from one room to the next. As this game is one of Gamecube's launch games I found the presentation to be pretty good. It shows off the console's capabilities as you'd expect it too really. The graphics are great for the Gamecube at this time. The good thing too about this game is there is some stealth involved as well so you will need to use your brain. To capture the ghosts it's not just about wading in feet first but sometimes it's like a game of hide and seek and you need to hide and wait for the ghost to get into prime position to capture. The only thing that may frustrate harden gamers is the level of difficulty as to be honest with you it's not the hardest game in the world once you get going. I think to be honest with the game is designed to show off the Gamecube rather than being too hard. So it's fun but may not take you too long to complete which is a drawback. Overall, Luigi's mansion is a good enough game but maybe not much replay value as it may not last too long and keep your interest forever. Still, if you can pick it up cheaply then it's worth getting as it's entertaining enough.
In Luigi's Mansion you must save Mario who is trapped in the haunted house that he inherits. It has been taken over by ghosts so you have to go clean up their act, literally with a hoover :P. The game relies on your catching all the ghosts and building up points, hthe control are simple as is the gameplay. You first must stun ghosts with your flashlight and then you can see the ghosts heart. you must then use the vaccum to suck the ghosts up and makes sure they do not get away while you're sucking them in. You must at the same time avoid the ghosts and not let them touch you, and try and catch them too, it does get fairly harder throughout the game. The games difficulty is poor which is why t gets repetative and boring becuase it feels like the same stuff again and again, however it is not till the very end when things start to get tough and thats if you play through the game that far. Overall though the game isnt all bad its a good concept and not too shabby to play. Graphically there are no flaws and nothing to complain about. Its just a fun game which is worth taking a look at just don't expect to be playing it forever. However this is one that I suppose the younger kids might enjoy a lot more, ghosts, vaccums luigi. Which kid wouldn't have a field day with those 3 things.
I'm a fan of the majority of the Mario games, but was a bit skeptical as to whether Luigi could star in a game by himself - does he have the charm and star power to make it on his own, or is Mario sorely missed? Not to mention, the gameplay videos I saw when it first came out gave me the impression that it'd be quite repetitive. The premise is rather simple - Luigi is tricked into believing that he has come into possession of a mansion, and so after Mario goes to have a look and doesn't return, Luigi goes to see what has happened to him. It turns out Bowser has taken him hostage, and you're going to have to get him back, armed with...a hoover... The concept is again very simple - you simply explore the mansion, sucking up ghosts with the hoover, and the more ghosts you collect, the more points you'll get. There isn't anymore to it than this really, which does confirm my suspicion that the game does get a little repetitive after a while, but as I find with a lot of Nintendo titles, I find them fun for half an hour, and then want to play something with a little more substance and attempt at an actual plot. The visuals are decent for the time in which they're produced, although there's no real hint at any sort of flair, and it reinforces my view that this was just pushed out on the cheap, and mooching off of Mario's good name without directly incriminating him. Also, it can be beaten in a view hours with a fair level of ease, so it's quite lacking in the challenge department also (although this is hardly surprising) - it would have been nice to see a thorough Time Attack mode or something.
Being a fan of the older games I got myself Luigi's mansion on the Gamecube as I hadn't been on the gamecube for a while. I got it cheap second hand as I've found that the Gamecube games are a bit hit and miss, so it is better to find them at the cheapest going rate. Luigi's mansion has a very simple premise, and that is that you are Luigi who has just won a mansion in a competition that he cannot remember taking part in. Mario has gone missing in the mansion and Luigi is trying to find him but there are some very wierd things going on in the mansion. You meet what looks to be an insane scientist and he confides in you that the house is haunted, which means that it is your job to go around sucking the ghosts into the professors newest invention. Which looks like an oversized vacuum cleaner. So you are to capture ghosts armed only with a torch and a vaccuum cleaner. Great. It is however fairly simple to capture the ghosts, you shine the light on them to stun them, which means that its heart becomes visible, you then hold R down to begin sucking the ghost in and use the yellow C stick to follow the ghost so it doesn't escape the vaccuums stream of pulling power. This is while pulling backwards on the main control stick to keep it pulling. It sounds more difficult than it is as once you have had a couple of practice goes you get the hang of it. The story line is very simple, with you going from room to room to evacuate it of ghosts, gaining keys to get into new rooms. This also gains you access to bosses which take more figuring out as to how to capture them as you have to use the props given in the game to work out which are needed to defeat the creature. The main issue with the ghosts is that it is very repetitive. Once you have completed the game you will be given a rank from A to H based on how many ghosts you have captured and how much treasure you have accumulated. Overall the game is very fun, and although it is very repetitive it can provide hours of fun to anyone who wishes to play it.
*here be spoilers* I bought this game with my Gamecube for £5, an official Nintendo game, you can't go wrong...or so I thought. Basically, Luigi inherits a house, a haunted house. So he decides to clean it up - simple!! Initially I played this for 10 minutes, didn't know what was going on and so put it on the shelf where it sat for 3 years!! One afternoon I got bored and placed the disc in my well used Gamecube, 3 hours later I was fighting King Boo hoping for a quick finish...3 hours later I was STILL fighting King Boo wondering if it would ever end, it did, with me turning off the machine in a fit of rage that almost cost me a controller and tv. Other than the bog boss being really annoying this game looks good, it's aimed primarily at kids so there are some simple puzzles aswell.
This was the very first game I have for my game cube. I was initially amazed by the step up from the Nintendo 64 games as it ran so smoothly and simply looked amazing in comparison to the previous super Mario games. The plot is quite simple Mario and Luigi win a dream mansion in some form of competition they don't quite remember entering. We watch Luigi as he follows a long dark path to a big dark spooky house. He soon finds out that his brother Mario (our usual protagonist) who went ahead of him has been captured inside a painting! This is down to the ever mischievous Boos (big white ghosts)trickery. Professor E Gadd comes to Luigi's aid just before he is about to be captured and introduces the player to a sort of vacuum cleaner which much like in the ghost buster movies sucks up ghosts. These are then taken back to the Lab and put back behind paintings. The game play is quite fun to capture ghosts you shock a ghost by shining a torch at them then when you see their heart suck em up, if its a big character ghost this takes a few goes but they also release jewels, pearls and money which adds up at the end and gives you different coloured frames for the ghosts you put back in pictures. If you get the ghost in one go then a gold frame and so on. You also get to spray some ghosts with water and ice to beat them which adds a bit of variation. Also if you water plants in the house and search cupboards and other areas you can find more treasure. You also have to find all the escaped boos through a kind of ghost radar system each one has their own individual phrase and name which keeps the concept fresh. So graphics- Top notch lovely, colourful and creepy to suite the game 8/10 Music- good eerie with little cameos from games such as super Mario brothers on the NES and super Mario brothers 3. 7/10 Gameplay- easy to get to grips with and fun, but perhaps a little bit too easy, however there are backward and harder versions to complete once you play through it once and beat the final boss once. 7/10 Longevity- Again after you play through once it dosent keep you interested very long but the extra modes help if you want to play a harder version.7/10 Maybe a few weeks for initial play through Plot- Quite original it was also quite interesting that both Luigi and Sonic the Hedghog (previously a sega only character) beat Mario the big cheese of Nintendo to the new console. 7/10 So 72% over all not a bad game at all but wouldn't be too excited about playing it through a second and third time.
This game is worth buying! its so fun, i really like it, but sometimes it can be really hard. It can make you jump sometimes. Poor Mario though, he gets trapped in a painting, but what i'm really pleased with is that instead of Mario as the main character, Luigi is! and this is proberly the only game that Luigi will appear in as the main character, he gets his very own game. When I first played the game i was petrified,but I soon got used to it and got really good in the game. But when it came to Bowser i was too scared to do it,(BOO ME)so i got my dad to do it, now i'm going to let you in on a little secret, if i see Bowser, I have nightmares for over two weeks!(I'm not joking) When my dad finished him I was overjoyed, but I really liked the bit where Mario came flying out the machine and crashed into Luigi when they put him in the painting thing in reverse, when Luigi was laughing when Mario came out dazed, I couldn't help it but laugh my head off myself. This game is for Adults,Grandparents, basicly Everyone, I recommend buying this, it'll be a whole load of fun, spooky monsters and fighting to find the truth about what happend to Mario 5/5 FOR THIS GAME!
This game was released as a launch title for the Gamecube back in May 2002. I'd been meaning to buy it for a while, since I'm a big fan of the Super Mario series and this one stuck out since it's Luigi who's the main character (for those who don't know, he's Mario's younger brother). About a month ago I finally bought a copy, and I wasn't disappointed. The game has a simple plot - Luigi wins a mansion and goes to meet Mario there, only to discover that Mario is lost after going into the mansion and that the mansion is full of ghosts. With the help of Professor E. Gadd, Luigi explores the house finding ghosts and using a hoover to suck them into it. Luigi also has a flashlight and a Gameboy Horror which allows you to examine things in a room. The control system for this game is fairly easy to get the hang of. You use the control stick to move Luigi around while the C stick (normally used to control the camera) is used to change the way Luigi faces, so if you have the flashlight on for example you can surprise ghosts. The R button is used to suck up ghosts and objects with the hoover, and fighting the ghosts isn't really that easy as you first of all have to surprise them with your flashlight before sucking them up! Ghosts have a number on their heart which appears after you surprise them and you have to lower this by keeping a hold of them before they finally get pulled into the hoover. The C stick controlling is a bit difficult, but that's really the only problem I can think of with the controls for this game. Ghosts get more and more difficult to defeat as you explore the mansion further and discover bosses. Defeating some ghosts will give you a key which opens a specific door in the mansion. Using the Gameboy Horror is very useful here as it shows you a map of the mansion and which door can be opened with the key. There are portrait ghosts which the professor needs to turn back into portraits after you capture them, and some of these are proper boss battles which are a lot more challening - one of them is the ghost of a baby which took me two tries before I defeated it! The graphics are excellent and fully show the Gamecubes capabilities which is great for a launch title, and they're similar to graphics of later Mario games for the Gamecube like the Mario Party series. The ghosts all appear transparent, and they can jump out at you which actually makes the game a little scary despite the humourous designs of the ghosts. It has given me a fright a few times! The characters don't have speaking voices in this game although there is a lot of dialogue but this was the same with Super Mario 64. In fact, Super Mario Sunshine is one of the few Mario games where the characters have speaking voices. There is music but sometimes it gets quieter so that you can only hear Luigi humming the tune. Overall, this is the kind of game I could recommend for anyone. It's easy enough to use for people who aren't really into gaming and it's great for gaming fans too. If you recently bought a Nintendo Wii then you can play this, and since it's available at under £10 I'd say it's well worth buying.
-(Game Information)- Name:Luigi's Mansion Published and Developed by Nintendo Genre:Fantasy Action Adventure Release Date:May 3, 2002 Age Rating:3+ Number Of Players:1 Developer Site:www.nintendo.com/home Memory Card Usage:3 Blocks -(History)- Nintendo is one of the primary hardware and software providers. Nintendo's first party games include such franchises as Mario, Donkey Kong, The Legend of Zelda, Metroid, and Pokémon. Mario is one of the gaming history's main gaming characters and has had hundreds of games on Nintendo's consoles. Mario is one of the leading franchises since it began in the 80's and it continues to release high quality games like Mario Kart DS, New Super Mario Bros. and many other games. -(The Story)- Luigi has won a mansion. But strangely he can't even remember entering the competition. So he asked Mario to come with him to investigate. Bu Mario has disappeared and the mansion is full of ghosts. So now it's up to Luigi to save Mario. The plot is there, and that's really all it's good at. There's not may surprises or twists and it's pretty stupid. -(The Controls)- The controls are pretty simple. You use the Left Analog stick to move Luigi and the C stick to direct your torch/poltergust 3000. The A button is used as an action button, which opens doors, shakes furniture and much more. The B turns your flashlight off when held down. The Z button brings up a menu which tells you how much money and other items you have collected. The X button is used to bring up and a map. The R trigger is used to suck up things and the L trigger is used to fire elements. The controls are simple, responsive and easy to learn. They may seen awkward at first, but you'll be fine once you get use to them. -(The Gameplay)- Now let's clear something up quickly, Luigi's Mansion is NOT a platformer. I mean you can't even jump, so i don't see how you can have platforming sections when you can't even jump. Anyways, Luigi's main mechanic is that you catch ghosts. Catching ghosts is perhaps the only thing you do, which is why the game can become quite repetitive. It's like this-you go into a room, catch all the ghosts to turn the light on, get the key, find the room and use the key, and do it all over again. Its as repetitive as it sounds, but it still is fun. The main way to catch ghosts is to do this. You first flash your torch onto them, then suck them until all their health is gone and that's it. But not all ghosts are caught this way. The galley ghosts are caught when you expose their hearts, unlike the other ghosts in which you have to only flash the torch onto them. And other ghosts are caught by using elements onto them. You'll mostly encounter normal ghosts, but there's many times when you'll encounter gallery ghosts. Gallery Ghosts are ghosts which are very different to your standard ghost. These ghosts are different looking, stronger, bigger ghosts that once you catch can be returned to the gallery. There are 22 ghosts in total, and some are quite challenging. There are also boss fights. Boss fights usually involve you figuring out what their weakness is, then attacking that over and over again. This does involve you sucking them up, and they usually have a bit more health than standard ghosts. Once you beat a boss ghost, you can move onto the next area. Boss fights are usually easy once you figure out what to do. Elements are here as well. Elements are things that you can use instead of your Poltergust 3000. These are elements of life which Fire, Ice and Water. You first have to collect the element coins to use these powers, but you can use them as much as you want after you collect the coin. But you cant use these at free will. You first have to suck up these things that are flying around which power your element. Once you get that, you can use it, but only until your element runs out. Speaking of items, there's lots of items to find throughout the mansion including coins, diamonds, cash and much more. There are four main items to collect that belong to Mario. These are his hat, one of his gloves, one of his shoes, his star and a letter written by him. Once you get one of these items, you can take it to a psychic ghost in the mansion who will help you find him. The items like Diamonds and cash just make you richer. You can find items like these in furniture or by defeating ghosts. The mansion itself is huge, with 3 floors, a basement and a roof to explore on. But unfortunately, the rooms inside the mansion are mostly quite cramped thanks to it being small and having lots of furniture in them. But you can explore the house on your own free will, though it would be better if you light up the rooms first. The map is a good for help, though it'll only name the room you're currently in and it won't let you see the name of other rooms, but it's not a problem. The mansion is so big that you'll probably want to explore all of it and find some items. The overall difficulty is pretty easy, as ghosts don't put up much of a fight and exploring the house is simple. But there's one flaw that makes the game harder than it should be. Health is pretty sparse in the game, as you have to search quite a bit of furniture to get full health back, which is a real hassle. But if you die after beating a gallery ghost and you didn't save, you'll need to do the ghost all over again. But there's a lot of save points in the game so that's not a problem. But still, health is very sparse so it makes the game harder than it should be. -(The Graphics)- Perhaps the best thing about the game is the graphics. The character models are great as well. Luigi looks fantastic, and his facial expressions looks great. You mostly see him scared though. The ghosts themselves look great as well. Most of them look like clay models shaped into ghosts, but the gallery ghosts look more detailed and look amazing at that. Another cool thing is the cool effects in Luigi, from the stretchiness of when you suck of things like curtains and clothes, to the amazing use of real time lighting. When you shine your flashlight onto an object, a shadow appears, which looks amazing. That's not to say the visuals are perfect, as they're not. As you come through the game, you'll see a few ugly textures which look awful as most of the textures are amazing. Also, though the frame rate is 100% smooth most of the time, in one of the rooms (i think it was the Armory) where there were so many detailed objects, when i started to suck up a ghost, the frame rate took a beating. But still, it didn't effect the gameplay itself and it's mostly 100% smooth. -(The Sound)- The game has some great sound. There's a chunk of dialogue in the game, but none of it is spoken. Now i remember saying this when i was reviewing Phoenix Wright, but that was ok because it was a handheld, but on a console, this isn't particularly good. But hey, the dialogue is well written and it gets the job done. The music however is excellent. It's quite atmospheric. A bit of the time there's no music and all you can hear is Luigi whistling this song, bu when a ghost appears the music starts to get loud. And when you try to catch a ghost, the music gets really fast. This type of music is great and really helps the game. The effects are good as well, as you'll mostly hear footsteps and the poltergust 3000 sucking up. The ghost cries are good as well. The music overall is great, despite no spoken dialogue. -(Replay Value)- This game is only 5-8 hours long on your first time and there's not much point in replaying it. This isn't the kind of game you want to play over an over again, as it can get repetitive on your first time through. You unlock this hidden mansion, but it's pretty similar to the one you played in at the beginning so that's annoying. Also, there's much longer games out there, like Metroid Prime, which makes it look even worse that this is so short. Sad to say, this is one of the most lowest valued games I've played. -(Score)- Controls=10-Simple Gameplay=8-A little repetitive, but addicitive Graphics=9-Amazing lighting, but a couple of ugly textures Sound=8-No speech whatsoever, but decent music. Replay Value=2-Hmm Overall Score=7.4=Good -(Ending Comments)- Luigi's Mansion could of been something really special, but instead it comes out as a novelty. It's over in practically 5-8 hours and there's nothing to draw you into another play through. Seeing as this was a launch title for the Gamecube, i would of recommended it to you back then as there's not much to choose from. But now there's many other things to pick, like Super Mario Sunshine, Metroid Prime, Pokemon Colosseum and among others. But still, this is a fun game with terrific graphics. it's just harder to recommend with more games on the market. -(If You Like This I'd Suggest)- Legend Of Zelda Harry Potter Scooby Doo:Night Of 100 Frights -(Where You Can Buy It)- Amazon, used and new, from £9.74 I paid £14.97 from a local GAME shop (pre-owned)
Luigis Mansion is a relatively strange entry in the Nintendo / Mario franchise, as it is one of the few games that I'm aware of that has Luigi as the main character, as opposed to Mario himself. In reality, it might just as well have been Mario, but its still nice to see all the favourite Mario characters Toady, Bowser and Boo to name just a few. Over a period of about six weeks, I did virtually nothing except play Luigi's Mansion. Here's why. Introduction Luigi receives unexpected notification that he has won a new mansion. Understandably excited, he contacts Mario and arranges to meet him at the new mansion. When Luigi arrives, however, he finds only a dark, eerie mansion, which is over run with ghosts. It transpires that Mario has already arrived, but is missing, his whereabouts unknown. Enlisting the aid of eccentric professor Elvin Gadd Luigi sets about exploring the mansion, to try and find Mario. Gameplay What this means in reality, is that you have to navigate Luigi around the mansion, exploring various rooms and battling different ghosts in order to unlock subsequent rooms and corridors. In order to do this, you are issued with a Poltergust 3000 (a super advanced vacuum cleaner) that is the only possible weapon that can be used against the ghosts. Sucking up the spooks isnt entirely straightforward though as you must first startle them. With the simple spooks, this is just a case of shining your torch on them, but with other ghosts there may be other steps to take before you can do this. Once you have exposed their hearts, you can then simply start sucking them up. A startled ghost will show a counter from 10 100 and you have to hold onto them, and suck them until the counter drops to zero. There are all sorts of different ghosts, each of which needs to be dealt with in a different way. Each room that you visit must effectively be cleared. This means that all the ghosts within it will have been sucked up and this normally involves the capture of a Portrait Spook. There are 23 Portrait Spooks in total and each time you capture one, the lights will come on in the room and more importantly a treasure chest will appear. The treasure chest will contain a room key, some gems or another useful object. If the chest contains a room key, as soon as Luigi grabs it, a little floor plan will appear on the screen, identifying which room the key will open. As you progress through the game, you will realise that things have to be done in a certain order. For example, there are some magical golden mice that will only appear in the darkened room. If you turn the light on before you have caught them, they will disappear forever. As you journey through the mansion, searching for Mario, you also come across coins, notes and gems. These are of no immediate material value, but they do dictate the overall score that you achieve at the end. As the game progresses, you also pick up element coins. These enable you to suck up fire, ice and water ghosts and then subsequently fire the three elements back out of your Poltergust. This functionality becomes necessary at certain stages in the game when, for instance, you might have to put out a burning door, or freeze a flooded floor. There is a plentiful supply of each of the three elements around the house, but ensuring that you have the right one at the right time is often a matter of luck. Luigis Mansion is very much a traditional platformer and as such, the appeal may be quite limited. The method of game play is quite formulaic, although the game is a bit like a puzzle, because you have to unlock things in a certain order. Realistically, this is facilitated much more easily if you purchase one of the many Game Cube magazines that contain a walkthrough. The layout and design of each floor in the mansion is such that you might otherwise wander round for hours. This certainly isnt one of the most difficult games you can buy, but it does take some getting used to. Youll probably want to play it more than once to get a really good score. Screens, Graphics and Sound Effects The game has good graphics, although as my first venture into the world of Game Cube, I was expecting something a little more exciting. There are some lovely touches though. Most of the items of furniture or wall hangings can be sucked up by the Poltergust, and the effect of the tablecloths or curtains getting sucked is very realistic. The beam of the flashlight playing across the room and the dust moving around as Luigi walks are both visually very effective. The backdrop of the mansion itself is quite similar throughout, and although each of the rooms has a different theme (e.g. Library, Laundry Room), one floor is indistinguishable from another. The designers could have added more intricacies, but the level of detail is generally quite suitable. I like the sound effects used in the game very much. Instead of constant, intrusive background music, there are subtle flourishes of sound that add to the atmosphere. Luigi himself makes a number of noises if he is in familiar territory, he hums along to himself boldly, but if he is frightened, he rambles in a broken, nervous fashion, which is often hilarious. When you enter the rooms, they are often in silence, but as soon as you have started sucking up a ghost, a mad piece of music starts playing that adds to the chaos on screen. The Poltergust sounds very authentic it can be quite amusing standing in an otherwise silent room, sucking up everything in sight. The Portrait Ghosts each make different noises, in keeping with their character, but my favourite sound effect is the occasional lightning very striking (if youll pardon the pun). The Ghosts Much of the imaginative input in this game is dedicated to the host of different ghosts. There are at least ten different types of ghost around the mansion, including: Bowlers mean-looking yellow fellows, who try and kill you with an explosive bowling ball. Punchers fast little beasts, that try and creep up on you and punch you Grabbers irritating red creatures who grab hold of you and suck away your life force Shy Guys armed with spears, these are more difficult to startle, because you have to suck off their visors first. The Portrait Spooks are all very different these are probably my favourite ghosts, because there is such a variety. I like the bone yard dog, the muttering butler and the old grandmother all of whom are relatively easy to beat, but still fun to pit your wits against. Early on in the game, you release a pit full of Boos big white ghosts that scatter around the mansion. You can suck them up, but the hide in all the rooms, so you have to use a special Boo detector to try and find them. Its worth catching all 50, as you get a special diamond, but youll have your work cut out. Some of the Boos have 300 life force points and dodge from one room to another and catching them can be a nightmare. There are four Areas in the game. To clear each one, you must defeat one of four big bad Bosses. Chauncey is the first boss; a spectral infant, who throws balls and rocking horses at you. Next up is Bogmire, a pink spook from the graveyard who must first be imprisoned in black goo. The third boss is Boolossus; a huge Boo comprised of 15 smaller ones, whom you must catch and then spear on a unicorns horn to separate the baby Boos out. Finally, the toughest boss is King Boo, who happens to have a giant Bowser suit that spits fire and stomps on you. Each of the Bosses is progressively harder than the last, but they can all be beaten with perseverance. The Other Characters The other main character in the game is Professor E Gadd. He is introduced right at the start and keeps in touch with you throughout the game. I have to say that I generally found his constant interruptions very irritating, as every time you catch a Boo, he buzzes you on the Intercom for a chat. Whilst this does save your progress, it can interrupt the flow of your game. Hes a strange looking fellow, and speaks in a bizarre pseudo-Japanese dialect. I generally find myself speeding through his bits to carry on with the game. Toady also appears at intervals, and does little other than wail and cry. If you agree to do what he asks, he is very grateful though and you can also use him to save your progress. The Treasure Collecting cash and gems seems largely unimportant as you move around the mansion as the amounts collected have no bearing on your life force. However, the cash is important in determining your final score. When you have completed Area 4 of the mansion, your cash collected will be totalled up, to decide which Secret Mansion you are given access to. There are eight different secret mansions in total, all identical to the main mansion, but with a variety of subtle changes. The key premise appears to be that the more cash you earn, the more advanced the secret mansion is. My highest score is 114,000,000, which gave me access to a grade B mansion. This was much harder to clear than the first mansion, although aesthetically identical. Some good ways to collect treasure are: * Watering plants * Sucking every chandelier, and piece of furniture keep coming back to the rooms to find more hidden treasure * Sucking up portrait ghosts in one go you get a giant pearl, worth 1,000,000 * Money ghosts only appear briefly in certain rooms, and when theyre gone, theyre gone! Instructions The instruction booklet that comes with the game is an excellent tool for new players, with clear instructions laid out in a logical format. There are plenty of colour pictures to help demonstrate the advice, with step-by-step details of how to complete certain tasks. Realistically, the advice only includes the absolute basics though, and it is only through practice that you truly get to grips with the game. When you first play the game, Professor E Gadd guides you through a tutorial to show you how to suck up the ghosts. This is largely useless, because the time allocated to practice is negligible just as you are getting into it, he stops you and starts talking again. I dont really see the point of the tutorial, but you can return to the training room for some practice, whenever you want. Likes and Dislikes Luigis Mansion is great fun. The whole concept is highly imaginative and very addictive. I love the variety of ghosts and the setting is atmospheric and absorbing. The range of tasks completed with the Poltergust gradually increases as the game continues and there is some brain work required to work out what to do next and where to do it. The Boos are great fun I love the noises they make and the way they flit from room to room. There are lots of different elements to the game collecting treasure, capturing Boos, sucking up spooks and finding your way round and I think this game would have very wide appeal. I strongly advise examining everything in close detail. Youll be surprised what you find. On the downside, the game is quite short. With an hour or twos game play a day, I doubt this would last longer than a week, and once you have completed it once, repeat attempts are even quicker. Luigis Mansion is ultimately a rather unsatisfying game. I was looking forward to unlocking the secret mansion, and when I found that it was just the same as the first, I was very disappointed. I also kept getting the feeling that I was missing something. There are objects in some rooms that have no apparent use, yet look as though they should. Achieving a perfect result can be a painful exercise. You have to ensure that you save your progress before every new room, otherwise missing a golden mouse or a money ghost is irrecoverable. Some of the portrait ghosts are also virtually impossible to catch in one suck which means that you miss the giant pearls. The mansion, itself, is quite small and they could have included a lot more rooms and made it last much longer. Overall Verdict I had great fun with Luigi but having now completed it, the game is virtually redundant. You always have the opportunity to try and beat your previous score, but continuous repeated attempts start to become a bit dull. That aside, when I first played the game, I thought it was great - just my sort of thing and visually, very entertaining. I hope that they produce some form of sequel to this, and try and make the second game longer and trickier. I certainly recommend the game, but dont expect something that youll be playing for months because you wont! Recommended
Oh my for the first time that i can remember not a mario game at launch this has to be a first for nintendo. when i first know the gamecube was going to be release i went to the shop to pre order and pre order mario i was in shock when i was told no mario game it is going to be luigi well i was happy as there had not been a luigi game since mario is missing on the snes. When the 3rd may came around and i got my little purple box and a game call luigi mansion i was looking at the back of the box and thinking to myself why did i by this looks very boring but then i played it and was hooked the game had some of the nieces graphics i had ever seen. the way the lights flickered to give you hunted atmosphere was great and that little luigi would jump and yell mario like a scared little boy was funny. i read a few reviews on this game and found them to be very harsh saying it was very bad looked below par and this mad me feel upset as i know that i had one of the best games i had played in year it was clean fun and anyone could sit there for a few hours and play happily. The way you have to wrestle with the ghosts to suck them up with you vacuum cleaner is funny hearing little luigi being dragged around the room and this games was really only done because the game makers and nintendo did not want to make a mario go for launch and the make a wonderful one player that i feel beats mario sunshine with ease. One of the other reasons this games was made was as a show peace to show what gamecube has capable of doing and it keeps nintendo's cute colourful characters going with the spotty nosed professor who looks about five with his funny hair cut. i know this game is aimed at kids but is great fun for all the family and deserves a place in your game collection i feel all the reviews in the big game magazine gave this game such a roasting but for no reason. The one thing i would say is this game is very short about 10 hours and t here is not much to want you to play it again but now it is in player choice it is well worth £20 If you like cute colourful characters and even the ghost look cute or you are a fan of mario and luigi you must get this game
“What’s this? A skinny guy with a moustache in blue dungarees and wearing green cap? What happened to the fat guy with the moustache in blue dungarees and wearing a red cap?” That’s probably what many Gamecube owners expressed when they first looked at the Gamecubes launch line-up. Mario, Nintendo’s most well known and loved character didn’t get a launch game and instead left it up to his brother, Luigi, to keep the gamers happy and Nintendo’s reputation high. And did he succeed? Well, read on and find out. Luigi’s Mansion is a game no-one really expected. Seeing Luigi with a vacuum on his back in a haunted mansion being used as the Gamecube’s flagship title stunned gamers. But they knew something…this game was original. Many who bought a Gamecube at launch knew they would be picking up this title and hoping to enjoy it like they had done with Mario 64 on their Nintendo 64’s a few years back. Everyone expected the same level of depth as Mario 64, everyone expected the sheer brilliance of gameplay Mario 64 offered, everyone expected too much. And with the excitement and hype surrounding it, can you blame them? Luigi’s Mansion looked a superb game, the graphics were up to Nintendo’s standards (if not better) and the whole vacuum thing just made people yearn for a go on the game. Once they did, sadly due to hype, they weren’t as pleased as they had previously expected to be. It takes a while to get into Luigi’s Mansion. The first stages of the game seem more like a tutorial then an actual mission. The start of the game seems a little rushed, you walk into the Mansion after you have received it as a prize, but the cut-scenes show Luigi doing this slowly and scared. Yet, when you pass this you will be running about exploring the rooms. The good thing about these rooms is that nearly every object within that room is able to be interacted with and the graphics are simply gorgeous in many areas. A plus point to the graphics are the excellent lighting effects which the mansion is filled with, they are possibly the best I have seen in any game and Nintendo show it off well. Searching around the rooms using you’re flashlight in the darkness can lead to the game leaving you tense and extremely involved at times. This is something done very well in Luigi’s Mansion and is only seen in other games such as Resident Evil where the horror is much more dramatic, whilst Luigi’s is more friendly. Once you meet the professor, know the plot and have the vacuum, things get pretty fun…but only for about a few minutes. You see, the thing is, the vacuum IS a very fun tool, but only for a while. You’ll see yourself trying to suck up everything in sight and in most cases you actually can. But, with the vacuum being the main feature of Luigi’s Mansion you’ll be using it too excessively. Sure, you’ll get to shoot different elements through your vacuum but for most people this won’t really make you want to play the game over and over again. The plot is engaging for a while, mostly during the middle and later sectors but the plot is over used. It involves you saving a character…nothing new really. The main criticism of Luigi’s Mansion is the length of it. Only around 10-12 hours of play is featured, not really enough for the hardcore gamer but is perfect for the casual. Also, if you’re a hardcore gamer don’t expect this game to be much of a challenge. The aspect of walking into a room, sucking up a ghost, picking up a key and moving on to another room isn’t very tough.. If anything I see Luigi’s Mansion as the perfect game for any newcomer to the Gamecube. This is mostly because of its control system. Mastering the classy controller is a tough and for the beginning of Luigi’s Mansion tha t is no exception. Both sticks on the control pad are used at the same time to suck up those important ghosts. Nearly every button is used so soon you will be finding you’re way around the controller in no time and enjoying other games. If you’re a fan of previous Nintendo games you may be a little disappointed. But then again, saying that, you may love the game. If you’re a more casual gamer you may hate this game. But, then again, saying that you may love it. Luigi’s Mansion really is a hard game to recommend to one certain person, so I suggest you have a hand’s on experience with the game before you buy. The game is short enough for a more active gamer to complete in a rent but for the less active it will prove a challenge and an experience, if not a great introduction to the great range of Nintendo games. There are glimpses of great moments. But they are very rare. I say you try Luigi’s Mansion out, there’s no harm in you doing so and if you’re like me you’ll treasure some moments of this disappointing yet, at times, highly enjoyable title.