BMX Simulator was one of the first games to be released on the Amiga. It was made by the famous Codemasters, if you had a ZX Spectrum in the 80's you will remember that most of their games featured the word simulator for example Pro Pinball Simulator, Pro Ski Simulator and Grand Prix Simulator. In actual fact BMX Simulator is not a simulation game, its an overhead type BMX racing game, where each track fills the whole screen. The game features seven tracks, which isn't a lot. The idea of the game is to complete three laps of the circuit in a certain time limit, be warned though the time limit is very tight, making it very difficult to qualify for the next track. I have to admit that I've only got up to track number four, as each track becomes more difficult than the proceeding one. The game can be played against another human player or the computer. The controls are extremely simple, you accelerate by using the fire button on your joystick, and go left and right by pushing the joystick to either the left or right. Also there is the option of your keys, which are definable. The graphics are nothing special, there is no background scenery, and the bikes look like little crosses. In addition, the sound effects are way below par. Don't get me wrong this is a fun enjoyable game, for a while, it will keep you amused for a few hours, and after that, it becomes tediously boring. This game does have one major flaw, which was apparent on the Spectrum, and is still a problem on the Amiga. When you get stuck in the mud, it can sometimes be impossible to get out, thus making you run out of time, this can be really annoying especially if you have progressed to a higher level. This game was good on the Spectrum, but it could have been greatly improved for the Amiga, due to the Amiga's greater capabilities. It seems such a shame really. Unless you're an absolute Codemaster fanatic, I 'd give this one a miss.
BMX simulator was another superb release by the boys and girls at Codemasters. This had to be one of my favourite software houses when I was a young boy as not only did they keep on churning out some fantastic games but they were also priced around the same level as my pocket money ie. usually only £2 - £3. When compared to the price of today's games this seems like a real bargain and I suppose it probably was but then the production of a computer game back then meant a few sweaty blokes sitting in front of a computer for a couple of weeks rather than the mammoth task seen to be undertaken today. However, where these games lacked cinematic cuts, glorious almost real graphics, voiceovers by Hollywood stars etc. they more than made up for it with gameplay. BMX simulator was a simple game which allowed upto 4 people to cram around a single keyboard and race against each other or computer opponents in order to win through to the next race around a BMX track. The graphics were alittle iffy to say the least being from the top downwards (ie. your rider looked something like this -> -O- lol) which meant that there was sometimes difficulty in working out the front from the back when you had crashed for the umpteenth time. The sound was also somewhat suspect although the opening tune was quite funky, but the actual competitive racing was superb. It wasn't just a case of racing around a track as, being a BMX track there were jumps, obstacles, oil slicks(from peddle bikes?), and other hazards to negotiate on the way. Control was simple at peddle, brake, turn left and turn right which meant more attention could be paid to the real idea behind the game - COMPETITION!I can remember some really competitive battles against my mates around the early tracks which would be neck and neck all the way (that is before the computer riders started kicking (_!_) and showing us how it should be done). It was all good fun and at these prices who could argue anyway. More of the same was later to be seen with the release of BMX Simulator II which was virtually the same with some souped up graphics(sort of) and different tracks. The only real gripe was that with 4 people playing it became almost impossible to cramp that many people around the keyboard, so at the most you could have three whcih meant that the computer opponent won most of the time so you couldn't get to the later tracks when playing against friends which was a nuisance. Also, it would have been better to be able to cut people up, drop tacks or otherwise hinder their progress to make it really competitive but this was not to be. After all, what can you expect for £3?!?! Overall, a good, fun game and great value for money. It can now be found floating around as an emulated version for various formats. I have a spectrum copy but wouldn't recommend it because of some exceedingly dodgy graphics(ahh gotta love the naff old speccy graphics though) so perhaps look for the C64 version or Amiga one if its still around.